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Classroom Contents
Toward a High-Performance JSON Protocol - Notes
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- 1 Introduction
- 2 Agenda
- 3 Why did I call it scratch
- 4 What is scratch
- 5 Motivation
- 6 Goals
- 7 Design Decisions
- 8 Faster Trash
- 9 Why UDP
- 10 How we got there
- 11 Too many features
- 12 Using the result
- 13 Why JSON
- 14 Time Check
- 15 Current State
- 16 Special Pleading
- 17 Test Results
- 18 Packet Loss
- 19 No Demo
- 20 Network Friendly
- 21 Metadata
- 22 Whats Next
- 23 Smarter Faster
- 24 Science Fiction
- 25 Questions