Get Started Building World-Class Networked Games with FPS Sample - Unity at GDC

Get Started Building World-Class Networked Games with FPS Sample - Unity at GDC

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Intro

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1 of 10

Intro

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Get Started Building World-Class Networked Games with FPS Sample - Unity at GDC

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  1. 1 Intro
  2. 2 FPS Sample content
  3. 3 Networking 101
  4. 4 Dangers on the net
  5. 5 Lost packet detection
  6. 6 RTT measurement
  7. 7 UDP Problem Detection DONE!
  8. 8 What could possibly go wrong?
  9. 9 A world in an UDP packet!
  10. 10 Smooth world movement "Client side interpolation"

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