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Mastering Tileable Textures in ZBrush - Part 2
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- 1 00:00:00 Waiting Loop
- 2 00:01:00 Welcome
- 3 00:02:33 Today's Topic
- 4 00:03:38 Tileable Content
- 5 00:05:46 __ 3D app pre-requisites
- 6 00:06:23 __ Subdivide keep sharp edges
- 7 00:07:37 __ WrapMode [1], help text
- 8 00:09:57 __ Protecting the edge
- 9 00:14:38 __ Array Mesh
- 10 00:15:49 __ Bounding Box and Fix it
- 11 00:21:44 Q - Alternative technique
- 12 00:23:11 __ Gui tip and brush tips
- 13 00:25:22 Housekeeping
- 14 00:30:55 Q - What is Cinema 4D
- 15 00:33:11 __ Recap
- 16 00:34:42 __ Rocky wall prep tile
- 17 00:35:52 __ Light Box - Brush - Insert IMM
- 18 00:36:20 __ Customize the Interface
- 19 00:36:32 __ Brick [1], Modifiers, Variations
- 20 00:38:01 Q - Explain IMM, Insert Multi Mesh
- 21 00:39:43 Q -- Example, IMM Zipper
- 22 00:40:44 Q -- IMM Brushes, examples, Train
- 23 00:41:53 __ MultiMesh Selector
- 24 00:43:57 __ MultiMesh Variations
- 25 00:44:47 __ NanoMesh, Insert, ZModeler
- 26 00:46:42 __ NanoMesh, Insert, Adjustments
- 27 00:52:34 __ NanoMesh, Instance To Mesh
- 28 00:52:44 __ NanoMesh, Inventory, One To Mesh
- 29 00:53:45 __ DynaMesh, Merged
- 30 00:54:11 __ Make Brickwal Tile-able
- 31 00:56:21 __ WrapMode [2], Ghost Mode
- 32 01:00:18 Q - Similar To Scatter pen
- 33 01:01:31 Q - Creat IMM free iPad version [1]
- 34 01:01:52 Q - Converting mesh into IMM brush
- 35 01:02:16 Q - Create IMM free iPad version [2]
- 36 01:03:21 Q - Random Brick with more than 40
- 37 01:04:27 Q - Draw IMM, content disappears [1]
- 38 01:06:09 Q - Other variations of tiling
- 39 01:07:09 Q - Example for WrapMode again
- 40 01:08:59 Q - Triplanar Displacement
- 41 01:10:50 Q - Draw IMM, content disappears [2]
- 42 01:11:43 Trimm sheets
- 43 01:12:41 __ Measurements
- 44 01:14:13 __ Process problems
- 45 01:14:56 __ Nearly Non-destructive workflow
- 46 01:16:06 __ LightBox, Spotlight, Boole
- 47 01:18:52 __ Paint and Boole the shape
- 48 01:20:03 __ SpotLigh, Dimensions, Extend
- 49 01:21:01 __ Project Spotlight result
- 50 01:22:38 __ Alter the result of Projection
- 51 01:23:07 __ Spotligh as Boolean-cuts
- 52 01:24:40 __ Sequence of steps
- 53 01:25:09 __ Intersect, Live Booleans
- 54 01:26:12 __ Ornamental patterns
- 55 01:28:09 __ Camera views, pattern details
- 56 01:30:08 Q - 3D printing and detail loss
- 57 01:34:44 Q - Does Profile adapt to object
- 58 01:38:18 Q - Camera perspective ISO
- 59 01:40:04 Q - Trimmsheet, Texel
- 60 01:46:38 Q - Short-cuts shown [NA]
- 61 01:49:25 Q - Left, dial, right, mouse [NA]
- 62 01:55:05 Tip, check out ZBrush Streams
- 63 01:55:52 PolyPaint and SubTools
- 64 01:57:38 __ Prep for Substance
- 65 01:58:48 __ Substance
- 66 02:01:05 __ Substance layers, ID, mask
- 67 02:02:30 __ Using Mask colors
- 68 02:04:24 __ Alter mask via Brush
- 69 02:06:28 Wrapping Up
- 70 02:07:33 Housekeeping
- 71 02:08:38 ZBrush Central
- 72 02:10:00 Thank you and bye