Megacity on Mobile - How We Optimized It with Adaptive Performance

Megacity on Mobile - How We Optimized It with Adaptive Performance

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Intro

1 of 12

1 of 12

Intro

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Megacity on Mobile - How We Optimized It with Adaptive Performance

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  1. 1 Intro
  2. 2 Limitation in Mobile
  3. 3 Optimization
  4. 4 Optimizing Games
  5. 5 Governor in UI Rendering
  6. 6 Governor in Gaming
  7. 7 Heat Management
  8. 8 GameSDK
  9. 9 What Samsung is doing...
  10. 10 Framerate
  11. 11 Adaptive Performance: How it works
  12. 12 Roadmap

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