Sparking Curiosity-Driven Exploration Through Narrative in Outer Wilds

Sparking Curiosity-Driven Exploration Through Narrative in Outer Wilds

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Intro

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1 of 17

Intro

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Sparking Curiosity-Driven Exploration Through Narrative in Outer Wilds

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  1. 1 Intro
  2. 2 Sparking Curiosity-Driven Exploration Through Narrative in Outer Wilds
  3. 3 What is Outer Wilds?
  4. 4 Defining curiosity-driven exploration
  5. 5 Curiosity as Outer Wilds driving force
  6. 6 Gameplay loop
  7. 7 How does this affect narrative?
  8. 8 How do we make the player curious?
  9. 9 Initial major questions
  10. 10 Pushing vs. pulling information
  11. 11 Getting the player invested
  12. 12 Tracking progression
  13. 13 Three levels of content
  14. 14 Surface-level text
  15. 15 Couldn't a first-time player technically beat the game in a single time loop?
  16. 16 Using story to reward exploration
  17. 17 Takeaways

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