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ZBrush 2025 - Redshift and BPR Passes AOV Rendering and Photoshop Compositing Guide
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- 1 - Intro
- 2 - Redshift AOV Passes Export
- 3 - BPR Render Passes Export
- 4 - Opening files in Photoshop
- 5 - EXR 8bit conversion
- 6 - Creating Alpha masks
- 7 - Layer Masks
- 8 - Compositing Reflection pass
- 9 - Levels and Hue/Saturation linking
- 10 - Compositing Shadow pass
- 11 - Compositing AO pass
- 12 - Depth pass alpha
- 13 - Compositing GI pass
- 14 - Storing Camera positions
- 15 - BPR Render AO pass
- 16 - BPR Reflection pass
- 17 - Rim light pass
- 18 - Fill light pass
- 19 - Clown pass
- 20 - Compositing BPR Reflection pass
- 21 - Compositing Rim & Fill light pass
- 22 - Depth Pass Lens Blur
- 23 - Dodge, Burn, and Sponge brush
- 24 - Color Dodge and Overlay layers
- 25 - Bloom
- 26 - Gradient Color Background