The first part of the course covers animation, lighting and reflection. We then move onto textures and handling multiple 3D objects. Finally, we'll look at housing all of this within a binocular view to create a VR experience.
There are practical exercises throughout the course to apply your understanding, and there is a summative project which can form part of your professional portfolio.
This course assumes a knowledge of Android programming and OpenGL. I recommend completing my two Coursera courses on these topics, as these are the perfect primer.