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Coursera Project Network

Build a Guessing Game Application using Java

Coursera Project Network via Coursera

Overview

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In this project you will create a guessing game application that pits the computer against the user. You will create variables, static methods, decision constructs, and loops in Java to create the game.

Learning Java gives the programmer a wide variety of career paths to choose from. Java was once the property of Sun Microsystems but is now an open-source (free) programming language that is used in web programming, mobile applications, and many desktop applications. Java is a natural choice for object-oriented programming as it contains many existing classes for the programmer to use from its feature-rich API. In addition, Java is truly cross-platform, which means it can be compiled on a Windows system and executed on a Mac or Linux system. Java contains a built-in garbage collector that removes objects no longer needed in the application which reduces memory leak issues.

Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

Syllabus

  • Build a Guessing Game Java Methods and Control Constructs
    • Learning Java gives the programmer a wide variety of career paths to choose from. Java was once the property of Sun Microsystems but is now an open-source (free) programming language that is used in web programming, mobile applications, and many desktop applications. Java is a natural choice for object-oriented programming as it contains many existing classes for the programmer to use from its feature-rich API. In addition, Java is truly cross-platform, which means it can be compiled on a Windows system and executed on a Mac or Linux system. Java contains a built-in garbage collector that removes objects no longer needed in the application which reduces memory leak issues.

      In this project you will create a guessing game application that pits the computer against the user. You will create variables, static methods, decision constructs, and loops in Java to create the game.

Taught by

David Dalsveen

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4.4 rating at Coursera based on 18 ratings

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