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This course is for experienced C programmers who want to program in C++. The examples and exercises require a basic understanding of algorithms and object-oriented software.
STL and the game of Hex
This module looks at the architecture of the Standard Template Library. It is especially important to understand how iterators are used to access container to produce highly efficient generic algorithms. The module also includes the important new style of function object—the lambda expression.
Hex as a graph and Inheritance
This module shows how Hex can be played as a game on a graph. This involves its representation as an undirected graph in C++. The module explores the inheritance logic and syntax of C++. A principal example is the base class student and a derived class grad_student.
Hex and the use of AI and C++ Move semantics
This module explains Min-Max and the Alpha-Beta algorithm for game playing. Its programming topics include C++ 11 Move semantics and a detailed example of referential garbage collection.
Monte Carlo Hex Program, Further advanced C++ Topics and Patterns
This module shows how to use Monte Carlo evaluation in complex games such as Hex and Go. This had led top championship level play in both these games. The module discusses C++ assertions and exceptions for error handling and the new C++ 11 feature static asserts. Finally, the last part of the module introduces the idea of “Design Pattern”, a feature of modern OO programming.
This module contains three practice exams (which you can take as many times as you'd like) and the final exam, which is worth X% of your grade in this course.