The guided project will introduce you to the following Unity UI concepts:
- Canvas, Rect Transforms and Panels
- Text, Images and Toggle switches
- Sliders and Buttons
This is Part 3 of a four-part series on creating a good-looking user interface for your game or other Unity application. Part 1 covered creating a screen overlay canvas for typical player-feedback such as health and score, while Part 2 showed you how to create world-space canvases to provide information and feedback on GameObjects in the environment. Part 4 will show you how to create a UI that will automatically adapt to the aspect ratio of any screen.
This series makes use of the sci-fi-themed Unity project created in Create Power-Ups and Obstacles with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.