This course is currently under development and is expected to be offered October 2015.
Designing technologies that facilitate learning. Beyond usability, technology for learning has to engage, trigger prior knowledge, prompt for reflection, maintain a balance between too much cognitive load and too little challenge, and scaffold the development of skills.
Week 1: How People Learn
How memory works and how learning works
Differences between experts and novices.
Week 2: Designing for Learning
Know thy students
Identifying learning objectives
Creating learning activities
Week 3: Examples
Computer science education
Week 4: Evaluation
How do you know if you got there? Testing your design decisions.
Factors to measure: retention, completion, learning, attitudes.
What makes a good evaluation? Validation and reliability