Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

edX

Computing: Art, Magic, Science - Part II

ETH Zurich via edX

Overview

Computing is a science. It’s an art, at least for those who practice it well, and it still retains much of its magic.

Part 1 of this course introduced the fundamental concepts, preparing you for the more advanced topics covered in this course!

Throughout this course, you will learn programming concepts and techniques, and practice them immediately through advanced browser-based tools that let you write programs, compile, run and test them against predefined test sets. You will see your results right away in your browser!

In this Part 2, we will discuss:

  • A major programming technique, inheritance, including Multiple inheritance: combining complementary abstractions
  • Selective exports for solid modular design of large systems
  • Functional programming with agents: going one level of abstraction higher or more
  • Concurrency: how to build applications that, so to speak, walk and chew gum at the same time
  • Design patterns: how you can benefit from the best architectural practices of the industry, ironed out over many decades
  • What makes a loop do its job right, with the notion of loop invariant
  • Important practical examples: how to write an interactive application with undo-redo, and the example of topological sort
  • Software engineering-- the construction not just of individual programs but also of complex, ambitious software systems

Join us in this computing and programming course to better understand the power and beauty of modern computer programming.

Taught by

Bertrand Meyer

Reviews

Start your review of Computing: Art, Magic, Science - Part II

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.