In this course you will work on your very own project where you will go through the process of designing and prototyping your very own app.
Overview
Syllabus
Lesson 1: Project Planning
- Define your app idea and identify your target audience
- Research the apps of your competitors (cost, designs, features)
- Develop a business case for your app and determine your minimum viable product (MVP)
- Scope out your project and determine your resources and budget
- Decide on a project methodology and establish clear deliverables
Lesson 2: Wireframing, Storyboarding and Prototyping
- Decide on the key features of your app and prioritise them
- Determine the flow and user interaction required
- Create wireframes and storyboards
- Build an initial prototype
Lesson 3: Design Principles
- Consider the visual design of your app: images, fonts and styles
- Design a memorable icon and an effective launch screen
- Ensure that your visual design adheres to the Human Interface Guidelines
- Create mock ups of the graphical elements required
Lesson 4: Development
- Build your launch screen
- Build your app!
- Register for a Developer account
- Understand the requirements of the App Store (country specific)
Lesson 5: User Experience Testing
- Test and evaluate your app with an audience
- Identify and remove any non-essential features
- Ensure your design is accessible and works across different iOS devices
- Prioritise and incorporate user feedback into future releases
Lesson 6: Launching and Beyond
- Launch, market and promote your app
- Track your app’s performance using analytics
- How and when you should update your app
Taught by
Tristan W. Reed and Dr David A. McMeekin