Theories of Media and Technology
New York University (NYU) via edX
- Provider edX
- Cost Free Online Course (Audit)
- Session Upcoming
- Language English
- Certificate $250 Certificate Available
- Effort 8-10 hours a week
- Duration 14 weeks long
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Overview
Syllabus
- The origins of media theory, and how these thinkers have influenced contemporary thought
- A brief look at ‘new’ modes of thought that expand on these earlier ones
- The thinking behind cybernetics, and the technological and social implications of this method of thinking
- The origins of computational thinking, how it relates to cybernetic systems, and what implications it has for media production and consumption
- How interaction and interfaces has led to new understanding of how people consume, create, and use media
- How interaction and interfaces has led to new understanding of how people consume, create, and use media
- The ways in which computational systems can be used as agents of control, implied and explicit
- How theorists understand the self embodied in the machine
- How ANT is not so much a theory as it is a method for understanding the world around us and the relationship between human and non-human objects
- The boundaries of our bodies in relation to the world of technology we have designed around us, what is permeable, what is fixed?
- How it’s possible to think about aspects of media through physical artifacts like infrastructure, software, and machines themselves
- How thinking about media has been transformed by, and in turn changed, queer and feminist theory
- How games provide a rich area for different kinds of media study such as platforms studies, software studies, and media archeology
- How theory has transformed our understanding of ‘traditional’ forms of media like video, sound, and still images
- Emerging theories surrounding media studies like Object Oriented Ontology and Post-digitalism
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