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Introduction to VR Programming, Design, and Unity

VR Voom via FutureLearn


Learn how to design, program, and create your very own VR games

The gaming industry has grown exponentially, outperforming both movies and sports combined in 2020. And VR is the newest, exciting innovation taking the industry by storm.

On this interactive course, you’ll gain an introduction to programming, learning the skills to design and program your own games using the Unity game engine. The experience you’ll develop on this course will be invaluable in kickstarting a career in programming and game development.

Explore the basics of programming language

This course will guide you through the fundamentals of programming, covering the basic data types that all programming languages use and helping you to understand how computers read and process instructions in the form of code.

You’ll then look at how to create and use variables in your code and learn techniques for simplifying complex problems, helping any future programming run much smoother, even when you hit coding issues along the way.

Discover Unity VR and C# programming

The Unity game engine is a free real-time development platform, used for creating games on all of the top platforms, including mobile and VR.

You’ll build a basic understanding of C#, the core programming language used in Unity. Then, to put it into practice, you’ll learn how to use the Unity game engine to develop your ideas into games.

Unleash your potential to create a 2D game in Unity

Once you’ve got the basics, it’s time to put your new knowledge and skills to the test. You’ll start by learning how to make simple text-based games before stepping it up to create a fun, yet simple 2D game.

There’s plenty of opportunity to flex your imagination and insert your personality into your game by learning how to add your own game mechanics, sound effects, and even entire models and animations.

This course is designed for anyone interested in learning how to create video games, specifically VR games.

You don’t need to have any knowledge or experience in either C# programming or the Unity game engine to get the most out of this course.


  • Introduction into C# programming and Unity
    • Week 1 - Video Lectures
    • Week 1 - Instructional Slides
  • Improving our C# knowledge
    • Week 2 - Video Lectures
    • Week 2 - Slides Lectures
  • Creating our first mini-project in Unity
    • Week 3 - Video Lectures
    • Week 3 - Slide Lectures
  • Learning to use Unity to add graphics to our mini-project
    • Week 4 - Video Lectures
    • Week 4 - Slide Lectures
  • Starting our 2D Game Project
    • Week 5 - Video Lectures
    • Week 5 - Slide Lectures
  • Adding game mechanics to our 2D game
    • Week 6 - Video Lectures
    • Week 6 - Slide Lectures
  • Adding in extra features - Collision detection and sound effects
    • Week 7 - Video Lectures
    • Week 7 - Slide Lectures
  • Final features - Particle effects and a full game loop
    • Week 8 - Video Lectures
    • Week 8 - Instructional Slides
  • Adding extra mechanics to enhance the gameplay further
    • Week 9 - Video Lectures
    • Week 9 - Instructional Slides
  • Combo System and Saving & Loading
    • Week 10 - Video Lectures
    • Week 10 - Instructional Slides

Taught by

Peter Dong


4.6 rating at FutureLearn based on 8 ratings

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