Introduction to C# Programming and Unity
University of Colorado System via Coursera
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Overview
Class Central Tips
This course doesn't assume you have any previous programming experience. Don't worry if you've never written code before; we'll start at the very beginning and work our way up to building small games by the end of the course. Throughout the course you'll learn core programming concepts that apply to lots of programming languages, including C#, and you'll also learn how to apply those concepts when you develop games.
Computer programming is really fun in general, and programming games is even better!
Caution: Beginning (assuming no prior programming knowledge) is not the same as easy (not hard to do). Learning to program IS hard to do, especially since this course is essentially the first half of a freshman-level college course. Meeting the course challenges while you master the material will be rewarding to you, but doing that will require hard work and maybe even a few expletives along the way.
Module 1: Write your first C# console application and Unity script and learn how we store data in our programs
Module 2: Learn how we use classes and objects to implement our code
Module 3: Learn the basics of Unity 2D games and discover how we make decisions in our code
Module 4: Get and use player input in your Unity games
Module 5: Complete final peer review and take "Final Exam"
“Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.
This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates
Syllabus
- Starting to Program
- In this module, you'll learn about the course and get Unity installed and configured. You'll write your first C# console application and C# script in Unity, and you'll also learn some of the ways we store and use information in our C# programs.
- Classes and Objects
- In this module, you'll learn about classes and objects, the core of object-oriented programming.
- Unity 2D Basics and Selection
- In this module, you'll learn some of the basic ideas behind using Unity to develop 2D games. You'll also learn how we can make decisions in our code.
- Unity Input
- In this module, you'll learn how we can process user input in our Unity games.
Taught by
Dr. Tim "Dr. T" Chamillard
Charts
- #2 in Subjects / Programming Languages / C#
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Reviews
5.0 rating, based on 1 reviews
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Raivis Joksts completed this course, spending 6 hours a week on it and found the course difficulty to be easy.
Good intro to C# in context of Unity game development. For someone completely new to programming, though, it might be helpful to take a dedicate intro to programming course beforehand, as here the practical examples have some code use that is not fully covered in lectures, and while that in no way is limiting ones ability to complete the exercises, it might take extra self-stduy effort to fully understand why and how things are working out.