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Creating and Capturing Mixed Reality

Pacific Northwest College of Art via Kadenze

Found in Digital Media

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Overview

Creating for Mixed Reality involves a variety of disciplines and tools that need to be brought together into a single pipeline. Rarely does one person contain the experience to do everything to satisfaction, it takes a village. In this course we will investigate the wide array of disciplines (architecture, vfx, animation, game design, interaction design, character design) and look at different approaches to creating content including shortcuts to achieve a more lifelike experience with less effort.

Syllabus

Session 1: Illustrator Basics 
This session covers the basic layout of Illustrator, differences in later versions of Illustrator, and the overall capabilities of Illustrator. It then dives into the software and introduces artboards, navigating them, and the fundamental idea behind paths. We’ll then see how to create some basic shapes and stylize them using strokes and fills.
Session 2: Layers And Shapes 
This session covers how to use paths, strokes, and curves to build up complex shapes. We’ll also see how to trace a photo and build shapes from them. We’ll also explore the use of layers and guides to create complex compositions and organize our workflow.
Session 3: Text, Path Editing, And Curves 
This session covers the use of text and how to use Illustrator paths, the fundamental building block to an Illustrator graphic. We’ll see how to define complex paths such as bezier curves as well as how to use the pen tool for editing them.
Session 4: 3D, Blurs, And Gradients 
This session covers advanced effects including gradients, shadows, and blurs. We’ll also cover how to build compositions in 3-dimensions for producing perspective, warping, and 3d rotation effects.

 

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