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Synthesis: Realizing Game Ideas in Code

Worcester Polytechnic Institute via Kadenze


This course completes our survey of Perlenspiel’s API with a look at two of the engine’s most powerful and versatile subsystems: grid planes and sprites. Other topics include procedural color generation and the use of custom image files for designing and implementing multi-function game maps, concluding with a discussion of two issues of critical importance to game designers: titles and endings.

Taught by

Brian Moriarty


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