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Online Course

Synthesis: Realizing Game Ideas in Code

Worcester Polytechnic Institute via Kadenze

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Overview

This course completes our survey of Perlenspiel’s API with a look at two of the engine’s most powerful and versatile subsystems: grid planes and sprites. Other topics include procedural color generation and the use of custom image files for designing and implementing multi-function game maps, concluding with a discussion of two issues of critical importance to game designers: titles and endings.

Taught by

Brian Moriarty

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