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Kadenze

Visual Storytelling for Film and Video Games

Ringling College of Art + Design via Kadenze

Overview

This course will take the student through the basics of visual development: from visual storytelling to character design; from creatures to environment design. Beginning with simple visual elements, the student will learn how to create images that tell a story visually, as well as support a production in animation, live action, and video games.

Syllabus

Session 1: Visual Components
In this session we will analyze the visual components that form the basis for all images.

Session 2: Pushing The Design Of The Character
This session will cover finishing a character design.

Session 3: Creature Design
In this session, you will learn how a creature can be envisioned and designed.

Session 4: Anatomy, Story And Creature Design
This session will cover finishing a creature design.

Session 5: Creating An Environment
In this session you will learn how to create a believable environment in which to stage a character.

Session 6: Moving The Eye Of The Viewer
This session will cover finishing an environmental design.

Session 7: Vehicle Design
In this session you will learn how to employ shape to create a successful vehicle design.

Taught by

Ken Spirduso

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Reviews

3.0 rating, based on 1 reviews

Start your review of Visual Storytelling for Film and Video Games

  • Anonymous

    Anonymous completed this course.

    Since I was auditing the class I was not allowed to post any of my work so I felt disconnected from the course and other auditors. I watched up to the third video and lost interest.

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