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3D Animation and Rigging Weekly

via LinkedIn Learning


Take a deep dive into 3D character animation and rigging in Autodesk Maya. Tune in every Thursday for a new tip.

When it comes to bringing believable 3D characters to life in Autodesk Maya, there's always more to learn. In this weekly series, get practical tips that can help you enhance your 3D animation and rigging workflow, as well as generally work smarter in Maya. Instructor George Maestri covers how to mimic stop-motion techniques using replacement animation, write scripts to speed up your rigging process, and much more. Tune in every Thursday for a new tip.Note: Because this is an ongoing series, viewers will not receive a certificate of completion.


  • Create rigging and animation with Maya
  • Taking advantage of the exercise files
1. September 2020
  • Creating replacement animation
  • Using offset parent matrices
  • Scripting offset parent matrices
  • Animation timeline bookmarks
2. October 2020
  • Using proximity pins
  • Using UV pins
  • Proximity wrapping
  • The Rivet command
  • Animating blinks
3. November 2020
  • Changing eye direction
  • Eye direction and head turns
  • Rigs for dilating pupils
  • Matrices instead of constraints in rigs
4. December 2020
  • Using the Pose Editor in skinning
  • Scaling rigs
  • Picking up objects
5. January 2021
  • Advanced snapping for joint placement
  • Bonus tools in Maya for rigging

Taught by

George Maestri

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