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LinkedIn Learning

3ds Max 2018: Mastering UVW Mapping

via LinkedIn Learning

Overview

Learn how to use the UVW mapping tools in 3ds Max 2018 to map 3D models for texturing.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Exercise files
  • 3ds Max project structure
  • Gamma handling
1. UV Mapping Basics
  • What are UVW coordinates?
  • Understanding the UV space
  • Displaying viewport maps correctly
  • Auto-generated UVs
  • The UVW Map modifier, part 1
  • The UVW Map modifier, part 2
  • Working with the UVW gizmo
  • Real-world mapping sizes
  • How to clear out UVs and materials
2. UV Mapping Options
  • The Coordinates rollout
  • Working in world space
  • Working in object space
  • Working with explicit map channels
  • XYZ to UVW method
  • Using map channels
  • Working with vertex color channels
3. Unwrap UVW Controls
  • The UVW Unwrap modifier
  • Selection tools
  • Edit UVs rollout
  • Peel mapping tools
  • How pelt mapping works
  • Using the pelt mapping controls
4. The UVW Editor
  • Quick transforms for UV layout
  • Reshape UV elements
  • The Stitch rollout
  • Mapping with smoothing groups
  • Relaxing UVs
  • The Arrange Elements tool set
  • Multi-tile UVs (UDIMs)
  • Rendering our UV layout
5. Blended Box Mapping
  • What is Blended Box mapping?
  • The blending controls
  • Working with maps
  • Using the projection options
  • How transforms affect our projections
Conclusion
  • Next steps

Taught by

Joel Bradley

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