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LinkedIn Learning

3ds Max 2019: Advanced Lighting

via LinkedIn Learning

Overview

3ds Max features advanced tools for photometric lighting. Learn to light and render photorealistic exteriors and interiors in 3ds Max 2019.

Realistic lighting is easier, faster, and better than ever in 3ds Max. Photometric lighting and a choice of rendering options gives you the power to create a convincing illusion. This course focuses on architectural visualization, but the techniques apply to other domains such as motion picture production. Instructor Aaron F. Ross provides a conceptual overview of advanced lighting and rendering, then demonstrates how to construct various lighting scenarios in 3ds Max. You can see how to render scenes with exterior and interior daylight, practical artificial lighting, and manufacturer photometric data. The course includes a chapter on special effects such as light decay and atmospheres. By the end of the course, you'll have seen how to control the powerful lighting tools in 3ds Max to achieve photorealistic results.

Syllabus

Introduction
  • Advanced lighting overview
  • Using the exercise files
1. Concepts
  • Photometric lighting
  • Gamma correction and linear workflows
  • High dynamic range imaging
  • Exposure and tone mapping
  • Global illumination
  • Color temperature
2. Exterior Daylight
  • Understanding 3ds Max gamma correction
  • Creating a sun positioner
  • Setting viewport display options
  • Exposure control and tone mapping
  • Adjusting Sun & Sky
  • Exterior daylight rendering with Arnold
  • Arnold render settings and materials
3. Image-Based Lighting
  • Image-based lighting with an environment map
  • Environment settings in Arnold
  • Apply a custom map to the backplate
  • Image-based lighting with an Arnold skydome light
  • Aligning a sun with an environment
  • Exterior sunlight with an Arnold distant light
  • White balancing a map
  • Constructing a geometric backdrop
  • Self-illuminating a backdrop with Emission
4. Interiors
  • Interior daylight with Physical Sun & Sky
  • Physical material emission for environments
  • Approximating sunlight with a photometric disc
  • Filling shadows with area soft lights
  • Interior artificial light in ART
  • Importing photometric data from an IES file
  • Interior sunlight with an Arnold distant light
  • Ambient sky light with an Arnold quad light
  • Collimating an Arnold light beam with Spread
  • Focusing an Arnold light beam with Lens Radius
5. Studio Lighting and Effects
  • Photometric far attenuation decay
  • Attenuation with the Arnold Decay filter modifier
  • Projection with a photometric projector map
  • Projection with an Arnold Gobo filter
  • Art directing an Arnold Gobo filter
  • Scene-wide Arnold environment fog
  • Setting Arnold properties for volume rendering
  • Light fog with Arnold Standard Volume
Conclusion
  • Next steps

Taught by

Aaron F. Ross

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