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LinkedIn Learning

3ds Max 2019: Advanced Materials

via LinkedIn Learning

Overview

3ds Max features advanced material tools and techniques for physically-based rendering. Learn to design realistic shading networks in this course.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Material Editor Tips and Tricks
  • Using preview windows
  • Setting Material Editor options
  • Creating multiple view tabs
  • Storing materials in sample slots
  • Lay Out and Select commands
  • Understanding XRefs and materials
  • Display Map Output Selector nodes
2. Hard Surface Materials
  • Rendering the Physical Material
  • Balancing reflections with Roughness
  • Adjusting Metalness and Reflection Color
  • Using Index of Refraction (IOR) to control reflectance
  • Setting a custom reflectance function
  • Stretching highlights with Anisotropy
  • Mapping the bump channel
  • Adding a clear coat
3. Ray Tracing Techniques
  • Controlling physical transparency
  • Tinting with Transparency Depth
  • Backlighting with thin-walled translucency
  • Sub-surface scattering for physical translucency
  • Light emission from a surface
4. Building Shading Networks
  • Future-proofing material presets
  • Layering and masking with a composite map
  • Color adjustment with a color correction map
  • Preparing for texture baking
  • Materials for texture baking
  • Baking maps with Render to Texture
  • Rasterizing textures with Render Map
  • RGB curves adjustment with an output map
5. Advanced Mapping
  • Mapping a gradient ramp
  • Procedural mapping with Substance
  • Simulating relief detail with Normal Bump
  • Deforming surfaces with Displacement
  • Combining maps with RGB Multiply
Conclusion
  • Next steps

Taught by

Aaron F. Ross

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