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LinkedIn Learning

3ds Max and V-Ray: Residential Exterior Materials

via LinkedIn Learning

Overview

Create custom materials for your architectural renderings and visualizations with 3ds Max, Substance Designer, V-Ray, and Bitmap2Material.

Syllabus

Introduction
  • Create realistic materials for 3D models
  • Get the most out of the exercise files
  • Set up the software
1. Import Assets
  • Clean up the SketchUp model
  • Import from SketchUp
  • Layer the scene
  • Fix geometry issues
2. UV Mapping
  • Organize geometry for UV mapping
  • Use Unwrap UVW
  • Adjust UV layouts
  • Finalize UVs
  • Use MapScaler
3. Create Materials in V-Ray
  • Setting up V-Ray
  • Create physical materials for V-Ray
  • Understanding V-Ray materials
  • Displacement mapping in V-Ray
4. Substance Materials in 3ds Max
  • Install the Substance plugins
  • Use the 3ds Max Asset Library
  • Import Substance materials to 3ds Max
  • Modify Substance materials in 3ds Max
5. Create Substance Materials
  • Create a basic stucco material
  • Control relief and gloss
  • Expose Substance parameters
  • Add the material to 3ds Max
  • Adjust the stucco material
6. Use Bitmap2Material To Create Materials
  • The Bitmap2Material application
  • Using Bitmap2Material inside 3dS Max
  • Export Bitmap2Material maps to bitmaps
  • Rescale maps with MapScaler
  • Build V-Ray materials with Bitmap2Material maps
Conclusion
  • Next steps

Taught by

George Maestri

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