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LinkedIn Learning

3ds Max and V-Ray: Residential Exterior Materials

via LinkedIn Learning

Overview

Create custom materials for your architectural renderings and visualizations with 3ds Max, Substance Designer, V-Ray, and Bitmap2Material.

Anyone who presents architectural renderings and visualizations to clients knows the importance of realistic materials. Physically accurate materials add impact to any design. This course helps you build custom materials for texturing the exterior of residential buildings with 3ds Max 2019, Substance Designer, V-Ray, and Bitmap2Material (B2M). The training continues George Maestri's residential modeling series, which started in SketchUp with a concept drawing for a single family home. Here George explains how to import the SketchUp drawing into 3ds Max and UV map the geometry so you can texture and enhance the design. He shows how to create custom materials—including wood, concrete, metal, and stucco—using V-Ray and Substance Designer. He also shows how to use the standalone and 3ds Max node-based versions of B2M to convert existing bitmaps into materials. Each material is brought back into the 3ds Max environment so you can see how the results look when applied directly to the model.

Syllabus

Introduction
  • Create realistic materials for 3D models
  • Get the most out of the exercise files
  • Set up the software
1. Import Assets
  • Clean up the SketchUp model
  • Import from SketchUp
  • Layer the scene
  • Fix geometry issues
2. UV Mapping
  • Organize geometry for UV mapping
  • Use Unwrap UVW
  • Adjust UV layouts
  • Finalize UVs
  • Use MapScaler
3. Create Materials in V-Ray
  • Setting up V-Ray
  • Create physical materials for V-Ray
  • Understanding V-Ray materials
  • Displacement mapping in V-Ray
4. Substance Materials in 3ds Max
  • Install the Substance plugins
  • Use the 3ds Max Asset Library
  • Import Substance materials to 3ds Max
  • Modify Substance materials in 3ds Max
5. Create Substance Materials
  • Create a basic stucco material
  • Control relief and gloss
  • Expose Substance parameters
  • Add the material to 3ds Max
  • Adjust the stucco material
6. Use Bitmap2Material To Create Materials
  • The Bitmap2Material application
  • Using Bitmap2Material inside 3dS Max
  • Export Bitmap2Material maps to bitmaps
  • Rescale maps with MapScaler
  • Build V-Ray materials with Bitmap2Material maps
Conclusion
  • Next steps

Taught by

George Maestri

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