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LinkedIn Learning

3ds Max: Stylized Environment for Animation

via LinkedIn Learning

Overview

Observe each step involved in creating a stylized, animated environment.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Using the exercise files
1. Blocking Out Basic Shapes
  • Elements of stylization
  • Analyzing the reference image
  • Setting up shortcuts
  • Blocking out the basic shape
  • Blocking out the top portion
  • Blocking out the balcony
  • Adding railings to the balcony
  • Adding details to the top planks
  • Creating the top antenna
  • Blocking out the window opening
  • Blocking out the door frame
  • Blocking out the front door
2. Adding Details to Basic Shapes
  • Creating and unwrapping wooden planks
  • Adding cracks to the wooden planks
  • Making the roof and walls from planks
  • Placing planks on the roof
  • Reshaping planks for a triangular roof
  • Finishing the triangular roof portion
  • Adding planks to the balcony
  • Adding planks to walls
  • Adding the base to the balcony
3. Creating Stylized Details
  • Adding the door to the front
  • Opening for the top window and balcony
  • Creating details for the side windows
  • Adding the last of the details
  • Creating stylized flowers
  • Creating stylized grass
4. Creating Textures, Exporting, and Rendering
  • Methods for creating stylized textures
  • Using vector shapes to add details
  • Creating base texture in DDO
  • Adding details to the base texture in DDO
  • Creating materials in 3ds Max
  • Color correcting materials
  • Preparing flowers and grass for export
  • Importing grass and flowers to the scene
  • Setting up the camera and grass
  • Modifying the structure shape
  • Adding lights to the scene
  • Setting up V-Ray renderer
  • Fixing issues with renders and lights
  • Compositing render passes in Photoshop
  • Adding more elements to the final composition
Conclusion
  • Next steps

Taught by

Zaheer Mukhtar

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