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LinkedIn Learning

3ds Max: Substance to V-Ray

via LinkedIn Learning

Overview

Explore various workflow requirements and options that are available when using Substance Designer, Substance Painter, and Bitmap2Material with 3ds Max and V-Ray.

Discover how to leverage the substance-based toolset from Allegorithmic with V-Ray in 3ds Max. In this course, explore the various workflow requirements and options that are available when using the Substance Designer, Substance Painter, and Bitmap2Material applications with 3ds Max and V-Ray. Brian Bradley explains what substance-based tools are, and how to use them with the 3ds Max application. He also demonstrates how to create materials from photographic assets, how to work with substances and maps from Substance Designer, and how to export maps from Substance Painter.

Syllabus

Introduction
  • Welcome
  • What you should know before watching this course
  • Using the exercise files
  • Working with a 3ds Max project folder
  • A note on gamma settings
  • HDRI environments
  • Scene setup
1. Overview of Substance Based Tools
  • What are substances and why should we use them?
  • The substance toolset
  • Choosing your substance workflow mode
  • Using substance files in 3ds Max 2014 to 2018
2. Using Bitmap2Material inside 3ds Max
  • Loading the Bitmap2Material node into 3ds Max
  • Building your material
  • Swapping out the bitmap input
  • Creating bitmap output files
3. Working with Substances from Substance Designer
  • Overview of your material
  • Metal rough to V-Ray spec gloss conversion
  • Exporting a substance from Designer
  • Using the substance with 3ds Max and V-Ray
  • Improving your substance results
  • Augmenting a substance using Max nodes
  • One final tweak
  • A nice little surprise
4. Working with Maps from Substance Designer
  • Exporting the map types
  • Using the 16-bit spec/gloss maps in V-Ray
  • Using the 8-bit metal/rough maps in V-Ray
  • Setting up a custom output
5. Exporting Maps from Substance Painter
  • Overview of your material
  • Exporting your map types
  • Exporting PSD files
  • Using the JPEGs in V-Ray
  • Using the flattened PSD in V-Ray
  • Creating the grass with VRayFur
  • Final render settings
Conclusion
  • What's next?

Taught by

Brian Bradley

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