Explore various workflow requirements and options that are available when using Substance Designer, Substance Painter, and Bitmap2Material with 3ds Max and V-Ray.
Discover how to leverage the substance-based toolset from AllegorithmicÂ with V-Ray in 3ds Max. In this course, explore the various workflow requirements and options that are available when using the Substance Designer, Substance Painter, and Bitmap2Material applications with 3ds Max and V-Ray. Brian Bradley explains what substance-based tools are, and how to use them with the 3ds Max application. He also demonstrates how to create materials from photographic assets, how to work with substances and maps from Substance Designer, and how to export maps from Substance Painter.
What you should know before watching this course
Using the exercise files
Working with a 3ds Max project folder
A note on gamma settings
1. Overview of Substance Based Tools
What are substances and why should we use them?
The substance toolset
Choosing your substance workflow mode
Using substance files in 3ds Max 2014 to 2018
2. Using Bitmap2Material inside 3ds Max
Loading the Bitmap2Material node into 3ds Max
Building your material
Swapping out the bitmap input
Creating bitmap output files
3. Working with Substances from Substance Designer