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LinkedIn Learning

3ds Max: Substance to V-Ray Workflows

via LinkedIn Learning

Overview

Learn how to use Substance Designer, Substance Painter, and Bitmap2Material with 3ds Max and V-Ray, and create photorealistic substance-based textures for your 3D models.

Syllabus

Introduction and Important Information
  • Course overview
  • What you should know
  • The 3ds Max project folder
  • A note on gamma and units settings
  • 3ds Max bugs to work around
1. An Overview of the Substance Toolset
  • What are Substance files and why use them?
  • The Substance toolset
  • Choosing our workflow approach
  • Using Substance files in 3ds Max
  • The substance settings dialog
  • Using the 3ds Max asset library
2. Using Bitmap2Material inside 3ds Max
  • Loading the Bitmap2Material node
  • Adding the input image
  • Tweaking the material
  • Creating bitmap output files
3. Working with Substances from the Designer Application
  • Exporting a substance
  • Using the substance with V-Ray
  • Improving our substance results
  • Tweaking the scene so far
  • Other plugin features
4. Working with Maps from the Designer Application
  • Exporting map types
  • Using floating-point maps
  • Using 8-bit maps
5. Working with Maps from the Painter Application
  • Exporting EXR files
  • Exporting PSD files, part 1
  • Exporting PSD files, part 2
  • Using the EXR files in V-Ray
  • Using the PSD files in V-Ray
  • Final render settings
Conclusion
  • Next steps

Taught by

Brian Bradley

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