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After Effects Apprentice: 11 3D Space

via LinkedIn Learning

Overview

Get an introduction to 3D space in After Effects, plus advanced 3D workflows involving Photoshop.

This installment of the After Effects Apprentice series introduces 3D space in Adobe After Effects. Authors Chris and Trish Meyer highlight key design considerations for working in 3D and provide step-by-step instructions for enhancing a scene with 3D lights and cameras. The course explores integration between Photoshop and After Effects, including modeling 3D objects with Repoussé extrusions and creating dimensional still images, and offers tips on using the different Axis Modes and maintaining maximum quality in 3D. There's also a chapter dedicated to the ray-traced 3D renderer, introduced in After Effects CS6, which allows you to build 3D layers into your composites, with realistic motion blur, depth of field, and reflections.

The After Effects Apprentice series was created by Trish and Chris Meyer. These tutorials are designed for After Effects CS4 through CC, and can be used on their own or as a companion to the Meyer's book, After Effects Apprentice.

Syllabus

Introduction
  • Welcome
  • Software versions and exercise files
1. Basic 3D
  • Comparing 2D and 3D
  • Rotation in 3D
  • Keyframing in 3D
2. Multi-planing
  • Multi-planing workaround in 2D
  • Using 3D views
  • Natural multi-planing in 3D
3. Animating in 3D
  • Keyframing a fly-in
  • Editing 3D motion paths
  • Auto-orienting a layer along its path
4. 3D Cameras
  • Adding a camera to a composition
  • Comparing camera presets
  • Using the camera tools with the active camera
  • Using the camera tools in the alternate views
  • 3D view options
  • Animating a 3D camera
  • Creating an orbit camera rig
  • Extending your camera rig
  • Auto-orientation with 3D cameras
  • Depth of field blur in CS5.5 and later
  • Controlling the focal plane in CS5.5 and later
  • Iris properties in CS5.5 and later
5. 3D Lights
  • Creating a 3D light
  • Working with Point lights
  • Working with spot lights
6. Using the Ray-Traced 3D Renderer in CS6
  • Enabling ray-traced 3D in CS6
  • Extrusions in CS6
  • Bevels in CS6
  • Bending layers in CS6
  • Transparency in CS6
  • Refraction in CS6
  • Targeting Surfaces in CS6
  • Reflections in CS6
  • Environment layers in CS6
  • Quality vs. speed in CS6
7. Quizzler Challenge for CS6
  • Quizzler challenge for CS6
  • Quizzler solution for CS6
8. 3D Workflows Between After Effects and Photoshop Extended
  • Vanishing Point Exchange in Photoshop Extended
  • Vanishing Point Exchange in After Effects
  • Importing a 3D model into Photoshop Extended in CS5.5 and earlier
  • Creating 3D objects using Repoussé in CS5.5 and earlier
  • Live Photoshop 3D inside After Effects in CS5.5 and earlier
9. The Dimensional Stills Technique
  • Introduction to dimensional stills
  • Cutting up the source image
  • Repairing the layers in Photoshop
  • Animating the resulting layers in After Effects
10. Sidebars
  • Rotation vs. orientation
  • Understanding the axis modes
  • Scaling issues in 3D
  • OpenGL acceleration in CS5 and earlier
  • Fast previews in CS6 and later

Taught by

Chris Meyer and Trish Meyer

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