Learn how to program the future. Get started developing virtual reality and augmented reality HoloLens applications for enterprise business and gaming.
Overview
Syllabus
Introduction
- Welcome
- Examining the HoloLens hardware
- Mixed reality scenarios
- Wearing the HoloLens
- Using the exercise files
- Install Unity and Visual Studio
- Install the HoloLens emulator
- Download the HoloToolkit
- Configure your Unity project
- Build in Unity to Visual Studio
- Deploy to emulator
- Deploy to HoloLens
- Gaze 101
- Tapping 101
- Speech recognition
- The HoloToolkit
- Project configuration with HoloToolkit
- Spatial mapping for absolute beginners
- Build and deploy with the HoloToolkit
- Spatial mapping and occlusion
- Spatial understanding capabilities
- Adding a debug window
- Making holes in floors
- Why use spatial sound?
- Setting up the audio settings
- Implementing spatial sounds
- How shared holograms work
- Setting up the server
- Syncing data
- 3D models for enterprise apps
- A simple 3D platform game
- Every room a level
- Understanding the development tools and remoting
- Overcoming common problems
- The future of mixed reality computing
- Next steps
Taught by
James Ashley and Dennis Vroegop