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LinkedIn Learning

AR Development Techniques 02: Lighting and Physics

via LinkedIn Learning

Overview

Instructor Parth Anand introduces you to lights, shadows, plane detection, and realistic physics simulation in AR application development using Unity and AR Foundation.

Syllabus

Introduction
  • Lighting and physics in AR
  • What you should know
1. Plane Detection
  • Plane detection overview
  • ARSession and ARSessionOrigin
  • Point clouds and plane detection
  • Deploying the app on your devices
  • Tap on screen to place on plane: Part 1
  • Tap on screen to place on plane: Part 2
  • Tap on screen to place on plane: Part 3
  • Hiding plane visualizers
  • FocusSquare to place on plane
  • Resetting and reloading the ARSession
2. Lightning
  • Overview
  • Set up the AR scene
  • Different types of lightning
  • Light projector
  • Reflection probes for reflections
  • Environmental probes
  • Ambient light estimation: Part 1
  • Ambient light estimation: Part 2
3. Shadows
  • Types of shadows
  • Shadows created using directional light
  • Blob shadows using shadow projector
4. 3D UI for AR
  • Overview
  • 2D UI vs. 3D UI
  • Creating a 3D UI: Part 1
  • Creating a 3D UI: Part 2
5. Transforming 3D Objects
  • Gestures overview
  • Scale and rotate gestures
  • Move gestures
6. AR Physics
  • AR physics overview
  • Colliders and rigidbody
  • AR bowling: Part 2

Taught by

Parth Anand

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