Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

LinkedIn Learning

Blender 2.8 Character Creation

via LinkedIn Learning

Overview

Explore a new frontier in 3D animation with the character creation tools in Blender 2.8.

Explore a new frontier in 3D animation with the character creation tools in Blender 2.8. This course takes you through everything you need to know to create your own 3D characters with Blender. Animator Darrin Lile explains how to model the entire body, from head to feet, and model an animation-ready face with proper edge flow. Learn how to create your character’s costume—in this example project, a space suit and helmet—and use the new Eeevee renderer to set up and apply realistic, high-resolution textures. Finally, discover how to rig the character, light your scene, and create and render a turntable animation. The skills you learn in this course will take your character creations to a whole new level.

This course was created by Darrin Lile. We are pleased to host this training in our library.

Syllabus

Introduction
  • Create your own 3D characters
  • What you should know
  • A brief introduction to Blender 2.8
1. Modeling the Head
  • Importing reference images
  • Beginning the face
  • Establishing the face loops
  • Completing the loop mask
  • Adjusting the face
  • Creating the top of the head
  • Modeling the eyes
  • Placing the eyes
  • Creating the side of the head and neck
  • Modeling the ears
  • Creating the nostrils
  • Beginning the lips
  • Extruding the inner mouth
  • Creating the gums
  • Beginning the teeth
  • Finishing the teeth
  • Modeling the eyelids
2. Modeling the Body
  • Extruding the torso
  • Creating the legs
  • Modeling the arms
  • Beginning the fingers
  • Continuing the fingers
  • Extruding the hand
  • Modeling the thumb
  • Connecting the hand
  • Beginning the foot
  • Finishing the feet
  • Beginning the body suit
  • Finishing the body suit
3. Creating the Space Suit
  • Beginning the space suit
  • Creating the sole of the boot
  • Modeling the boots
  • Creating the glove
  • Continuing the space suit
  • Working on the breastplate and belt
  • Finishing the breastplate and belt
  • Creating the knee and elbow pads
  • Preparing to sculpt
  • Beginning the legs
  • Sculpting the upper legs and hips
  • Sculpting the torso and arms
  • Sculpting the boots
  • Sculpting the gloves
  • Finishing the sculpting
4. Modeling the Helmet and Cap
  • Beginning the helmet
  • Continuing the helmet
  • Adding thickness to the helmet
  • Finishing the helmet
  • Starting the Snoopy cap
  • Continuing the Snoopy cap
  • Modeling the cap mics
  • Creating the chin strap
5. UV Mapping and Baking
  • Beginning to organize the model
  • Finishing the organization
  • UV mapping the suit
  • UV mapping the cap
  • UV mapping the head
  • Baking a normal map
6. Creating Materials and Textures
  • Assigning materials for the suit
  • Assigning materials to the head
  • Adjusting the materials
  • Adding textures to the suit and eyes
  • Texturing the Snoopy cap
  • Beginning to texture the face
  • Finishing the face textures
  • Texture painting details on the suit
7. Creating the Eyebrows, Eyelashes, and Bangs
  • Modeling the eyelashes
  • Texturing the eyelashes
  • Beginning to texture the eyebrows
  • Finishing the eyebrow textures
  • Modeling and UV mapping the bangs
  • Texturing the bangs
8. Rigging the Character
  • Preparing the character for rigging
  • Creating the armature and adjusting joints
  • Placing the joints of the hands
  • Adjusting the joints of the face
  • Placing the joints for the mouth and eyes
  • Generating the rig and binding the mesh
  • Parenting the eyes and teeth
  • Adjusting weights of the face
  • Testing the face controls
  • Adjusting the neck and chest weights
  • Painting the weights of the hand
  • Painting weights for the elbows and knees
  • Weight painting the torso and hips
  • Weight painting the boots and testing the rig
9. Lighting and Rendering the Scene
  • Posing the character
  • Lighting the scene
  • Setting up the transparent glass material
  • Animating the camera
  • Rendering the animation
Conclusion
  • Next steps

Taught by

Darrin Lile

Related Courses

Reviews

Start your review of Blender 2.8 Character Creation

Never Stop Learning!

Get personalized course recommendations, track subjects and courses with reminders, and more.

Sign up for free