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LinkedIn Learning

Blender 2.83 Essential Training

via LinkedIn Learning

Overview

Get up and running with Blender 2.83, the powerful open-source tool for 2D and 3D modeling, animation, compositing, and post-production.

Blender is a powerful open-source solution for 2D and 3D modeling, animation, compositing, and post-production. In this course, get a thorough overview of the feature set in Blender 2.83, as well as practical production techniques that combine know-how with a healthy dose of how-to. Instructor David Andrade dives into specific techniques, such as scene layout and modeling, sculpting, texturing and shading, 2D and 3D animation, character rigging, dynamic simulations, rendering, and video effects (VFX). Plus, get performance-boosting tricks to get Blender to render your creations even faster. Each lesson helps you gain the control and skill you need to create professional artwork for multiple platforms: games, movies, and animation.

Syllabus

Introduction
  • Introducing Blender 2.83 for beginners
  • Get started with Blender 2.83
  • How to use the exercise files
1. The New Blender 2.8
  • The new Blender 2.83 interface
  • Navigate the viewport
  • Viewport overlays and pie menus
  • The 3D cursor
  • Advanced transforming and snapping
  • Properties panel
  • Scenes, layers, and collections
  • Workspaces
  • Create custom workspaces
  • Preferences and shortcuts
2. Scene Layout and Modeling
  • Add and create objects in Blender
  • Edit mode
  • Multi-object editing
  • Basic Blender modifiers
  • Constraints in Blender
  • What is object data in Blender?
  • Cleaning up your Blender scenes
  • Connecting scenes: Linking
  • Connecting scenes: Appending
  • Connecting scenes: Library overrides
3. Sculpting
  • Blender sculpting basics
  • Basic sculpting tools
  • Advanced sculpting tools
  • Masks in sculpting
  • Face sets
  • Textures for custom brushes
  • Remeshing for reuse
  • Poly building for precise remeshing
  • Preserve sculptural detail by baking normals
4. Textures and Shading
  • Basics of unwrapping 3D models
  • Easy unwrapping with Mark Seam
  • Paint textures in Blender
  • Shading, shading, shading
5. 3D Animation
  • 3D animation overview
  • Pose mode
  • Animation with drivers
  • Animate with the Graph Editor
  • Create a basic rig
  • Paint weights
  • Make a human character rig
6. Simulation and Dynamics
  • Quick particles physics degree
  • Particle simulations with force fields
  • Cloth simulations in Blender
  • Dynamic painting
  • Fantastic fluid simulations
  • Fire and smoke simulations
  • Rigid body dynamics
7. Rendering
  • Workbench vs. Eevee versus Cycles
  • Evolving Eevee
  • Screen space reflections
  • Advanced Eevee techniques
  • Eevee render passes
  • Working the workbench
  • Cycles overview
  • A hairy situation
  • Cryptomattes
  • Speeding up Cycles even more
  • Intel Open Image Denoise node
8. 2D Animation
  • A brand-new Grease Pencil
  • Annotating in 3D
  • Draw mode
  • Inking line tools
  • Animating drawings as objects
  • Hand-drawn animation tools
  • Sculpt your drawings
  • Visual effects for Grease Pencil
  • Modifiers for Grease Pencil
9. VFX and Video Editing
  • Camera tracking
  • Compositing your next great piece
  • Video editor basics
10. Use Blender with Other Programs
  • Blender and Maya workflow
  • Blender and Unreal Engine workflow
  • Alembic
Conclusion
  • Next steps

Taught by

David Andrade

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