Learn how to use Blender and Substance Painter to create a realistic environment for architectural visualization, animation, or games.
Overview
Syllabus
Introduction
- A Blender and Substance Painter pipeline
- Course goals
- Importing a reference image
- Setting the proper scale
- Beginning the walls
- Creating the interior walls
- Tricks for aligning the walls
- Continuing with the walls
- Using the Boolean modifier
- Creating the openings for the doors
- Finishing the window openings
- Beginning the window frames
- Finishing the window frames
- Starting the office frames
- Finishing the office frames
- Creating the door frame
- Inserting the door frames
- Beginning the doors
- Creating the door handle
- Creating the door lock
- Placing doors and organizing the scene
- Creating the closet doors
- Finishing the closet doors
- Beginning the kitchen island
- Modeling the cabinet handles
- Beginning the kitchen counter
- Adding the kitchen cabinets and drawers
- Creating the kitchen handles
- Fixing smoothing errors
- Organizing the scene
- Modeling the end tables
- Modeling the sofa
- Beginning the stools
- Continuing the stools
- Finishing the stools
- Modeling the first chair
- Continuing the chair
- More work on the chair
- Finishing the chair
- Beginning the table
- Finishing the table and rug
- Beginning the second chair
- Continuing the second chair
- Modeling the chair arms
- Creating the legs of the chair
- Working on the wheels of the chair
- Finishing the second chair
- Batch renaming multiple objects
- Beginning the third chair
- Creating the arm rests and back
- Modeling the back frame and legs
- Adjusting proportions of the chair
- Finishing the third chair
- Populating the offices
- Beginning the refrigerator
- Finishing the refrigerator
- Extruding along a path
- Finishing the faucet
- Beginning the coffee machine
- Finishing the coffee machine
- Creating the drop ceilings
- Modeling the kitchen hanging lights
- Creating the large hanging lights
- Modeling the air vents
- Placing the canister lights
- Modeling the conference room glass
- Adding the glass for the offices
- UV mapping the office desks
- UV mapping the stools
- UV mapping the conference room chairs
- Creating the UVs for the end tables
- Working on the chair and sofa
- Chair, lights, and drop ceiling
- Kitchen lights and canister lights
- UV mapping the kitchen
- Finishing the UV mapping
- Exporting to Substance Painter
- Importing in Substance Painter
- Exporting textures out of Substance Painter
- Finishing the end table and beginning the chair
- Texturing the chair
- Preparing the coffee machine for export
- Texturing the coffee machine
- Adding an image texture in substance painter
- Creating the vertex colors for hanging lights
- Creating and applying an emissive texture
- The direction of normals
- Using an opacity channel in Substance Painter
- Using an alpha channel in Blender
- Adjusting mask tolerances in Substance Painter
- Sampling colors in Substance Painter
- Exporting multiple objects as a single FBX
- Texturing the kitchen counter and appliances
- Exporting textures for multiple objects
- Applying textures to the kitchen objects
- Selection tricks when applying vertex colors
- Copy and paste layers in Substance Painter
- Using the Node Wrangler add-on in Blender
- Preparing the floors for texturing
- Texturing the floors
- Adding lights to the scene
- Adding a glass material
- Rendering with cycles
- Using the Denoise node
- Rendering with Eevee
- Conclusion
- Bonus lecture: Reflection Cubemaps in Eevee
- Bonus lecture: Auto UV Unwrap in Substance Painter
Taught by
Darrin Lile