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LinkedIn Learning

Blender: Tips, Tricks and Techniques

via LinkedIn Learning

Overview

Discover insider tips, tricks, and techniques that can help you work smarter with Blender, the powerful open-source software for working with 3D graphics.

Syllabus

New This Week
  • Helpful animation tips and tricks
Welcome
  • Series welcome
Blender: Tips, Tricks, & Techniques
  • Handy Blender settings and add-ons
  • PBR workflow for Blender
  • Light it on fire!
  • Filmic and HDR in Blender
  • Quick animation tips and tricks
  • Camera tracking like a pro
  • Materials and Multiscatter GGX
  • Destroy everything with dynamics
  • Kill fireflies with good render settings
  • Rig a character with Rigify
  • Let's make clouds!
  • Quick compositing tricks
  • Rig a mouth using Shape Keys
  • Ignite a fiery tornado
  • An in-depth eye rig
  • DupliFaces
  • Particle armies
  • Let's make grass
  • Make it rain
  • Cloth simulation: Flag
  • A quick ocean
  • Dynamic painting
  • UV like a pro
  • Camera tricks
  • Shrink wrap your life
  • Alembics and offsets
  • Work with modeling tools
  • Orphan data
  • Use the Mesh Edit Tools add-on
  • Sculpting in Blender
  • Lattices
  • 3D printing
  • New add-ons for Dynamic Sky
  • Magic UV
  • Import Images as Planes
  • Projections in camera
  • How to data transfer
  • UV without UVs
  • Work with the Grease Pencil
  • Random color nodes
  • Tile textures
  • Wood floor textures
  • Light path nodes for rendering
  • Emission volumes for quick rendering
  • Pointiness in cycles
  • Box mapping in cycles
  • Save memory in Blender with Remap
  • Quick mesh cleanup with Dissolve
  • Undo History
  • Quick mesh cleanup with Decimate
  • Forming fog and mist
  • Create glare streaks
  • Create rays of light
  • Useful geometry with Archimesh
  • Grow ivy or moss on an object
  • Create a twist effect for columns
  • Unique selection tools
  • Bridge edge loops
  • Take measurements inside of Blender
  • Extra hidden objects in Blender
  • Hide geometry with masks
  • Create cutouts
  • A better way to fill in a mesh
  • Create a 3D text object
  • Clean up renders with denoising
  • Quick render tests with overrides
  • Quick Fluid
  • Simplify AO
  • Add-ons: Dynamic Context Menu
  • Python: Quick renaming
  • Python: Set origin on multiple objects
  • Animating cameras: Turnaround
  • Animating cameras: Following objects
  • Using multiple constraints on one object
  • Fun with constraints: Elevator and Pivot
  • Face rigging with Rigify
  • Quick tree making
  • Quick strokes in freestyle and line boil
  • Advanced freestyle lines
  • Cartoon shading in cycles
  • Quick animation with functions
  • Python: Set viewport color
  • Modeling hair using Curves
  • Making quick fur
  • Using the Hair BSDF node
  • Making fire out of nodes
  • Combining multiple UV maps
  • Workflows: Why you should link
  • Workflows: Rigging with a mesh cage
  • Workflows: Using NLA Editor
  • Workflows: Sharing animation
  • Dealing with a dense scenes, part 1: Groups and layers
  • Dealing with a dense scenes, part 2: Scene background
  • Dealing with a dense scenes, part 3: ID mask
  • Dealing with a dense scenes, part 4: Cryptomattes
  • Modeling: Quick Bend, Solidify, and Fatten
  • Rigging: Molding and fixing your rigged character
  • Dynamically paint different cycle materials
  • Create and clean a mess with physics
  • Create and clean a mess with particles
  • Creating particles along a curve
  • Modeling: Remeshing with Blender
  • Modeling: Remeshing with instant meshes
  • Groups are now collections
  • Driving animation with the new Drivers tools
  • Bone Relative for faster rigging
  • The big jump: Welcome to Blender 2.8
  • Where is everything in Blender 2.8?!
  • Cleaner bevel and hardening normals
  • The new Weighted Normal modifier
  • Smoothing it out with custom normals
  • Mesh analysis for 3D printers
  • Subdividing beautifully
  • Modeling: Photogrammetry with Meshroom
  • View layers and masking your objects
  • One simple trick to rendering faster
  • Quick viewport renders in Blender 2.8
  • EEVEE for beginners: Materials
  • EEVEE for beginners: Light and shadow
  • EEVEE for beginners: Depth of field
  • EEVEE for beginners: Volumes
  • EEVEE for beginners: Motion blur
  • EEVEE for beginners: Toon shading with Shader to RGB
  • EEVEE for Beginners: Indirection lighting probes
  • EEVEE for Beginners: Reflections
  • EEVEE for Beginners: Hair
  • Blender 2.8 animation: Keying sets
  • Blender 2.8 animation: Delta transforms
  • Blender physics 101: Hair dynamics
  • Blender physics 101: Hair children
  • Blender physics 101: Hairs and particle instances
  • Blender physics 101: Soft body dynamics
  • Blender physics 101: Combining hair and soft body
  • Blender physics 101: Hi-res smoke
  • Blender physics 101: Fireballs
  • Blender physics 101: Smoke and forces
  • Blender physics 101: Rendering volumes faster
  • Blender physics 101: Particle smoke
  • Blender physics 101: Smoke magic
  • Quick tip: Clipping plane
  • Intel Open Image Denoise to make images pretty and faster
  • UI improvements in Blender 2.81 and 2.82
  • Library Overrides
  • Let’s make balloons: Cloth simulation with air pressure
  • Mantaflow: New physically based fluid simulation
  • Smoke and fire simulations with Mantaflow
  • Mantaflow guides
  • Advanced Cycles nodes updates
  • Blender and UDIM
  • New sculpting tools in Blender
  • Remeshing sculpts in Blender
  • Create levels of detail objects with Multires
  • Actual sun positions in Blender
  • Fix self-overlapping transparency
  • New helpful Blender preferences
  • Blender 2.83 and virtual reality
  • Adaptive sampling in Blender 2.83
  • Wave and noise texture updates in Blender 2.83
  • Volume rendering speed-up trick
  • Attach objects with updated Child Of constraint
  • New sculpting brush: The Cloth brush
  • Quickly organize sculpture with Face Sets
  • Simplify Graph Editor keys with Decimate
  • Projected textures with lights
  • New Unreal Engine tools for Blender
  • How OpenVDB improves Blender volumes
  • Expand UVs automatically with Blender 2.90
  • New Transform Fill for Grease Pencil
  • Grease Pencil Vertex Paint tricks
  • Easy way to manage collections
  • An incredible update to Sky in Blender 2.90
  • Unsubdivide High Polygon meshes in Blender 2.90
  • Modeling updates to Blender 2.90
  • Preview scenes with Viewport Denoising in Blender
  • Library overrides updates in Blender 2.90
  • Use BlenderKit to quickly build out scenes
  • Updated Physics tab for fluids
  • The latest in quality-of-life improvements
  • How to use wetmaps and particles to make snow
  • Command the high seas with Blender's updated ocean
  • Using heat to make explosions hot
  • Importing SVGs to make beautiful logo renders
  • Quickly create a dog or cat rig in Blender
  • Animating animals in Blender
  • How to use the NLA editor in Blender
  • Grease pencil to 3D mesh
  • Create augmented reality files with Blender
  • Cloth, collisions, and Alembic caches
  • Data transfer for porting character rigs
  • How Geometry Nodes Changes Everything
  • Point Clouds
  • Block Out a Scene in Blender in Two Clicks!
  • Getting Sticky with Viscosity
  • Camera Tracking in Blender 2.92 Improvements
  • Image Trace Your Drawings in Grease Pencil!
  • Making 2D Animation Easier with Interpolating
  • Quick Cryptomattes with EEVEE
  • Move Along a Curve
  • Sculpt like a Pro with MultiRes and Sculpt Mode
  • What data-blocks are and how to use them

Taught by

David Andrade

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