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LinkedIn Learning

Blender: Vehicle Modeling

via LinkedIn Learning

Overview

Find out how to model an iconic car—the Aston Marton DB5—in the free 3D modeling application Blender.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Preparing Blender for Modeling
  • Gathering reference images
  • Setting up image planes
  • Setting up Blender for modeling
2. Modeling the Front End
  • Blocking out the front fender
  • Adding detail to the the front fender
  • Detailing the headlights
  • Finalizing the front fender
  • Roughing out the hood and front end
  • Finishing the front end
  • Finishing the hood
3. Finishing the Body
  • Making the side panel
  • Blocking out the rear fender
  • Adding taillight details
  • Roughing out the trunk
  • Detailing the trunk
  • Adding the roof
  • Smoothing and edging the model
  • Separating the hood, doors, and trunk
  • Mirroring the model
4. Modeling Auto Wheels
  • Blocking out the tire-tread pattern
  • Bending the tread into a tire
  • Making wheel hubs and rims
  • Modeling spokes
  • Populating the wheels with spokes
  • Modeling the knock-off bolt
  • Finishing and fitting the wheels
5. Detailing the Vehicle
  • Making the grille
  • Adding windshields
  • Creating lights and taillights
  • Modeling bumpers
  • Adding trim
6. Finishing Up
  • Finalizing the model
  • Setting up the scene for rendering
  • Adding lighting and reflective surfaces
  • Fine-tuning materials
  • Texturing the headlights
  • Final render
Conclusion
  • Next steps

Taught by

George Maestri

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