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LinkedIn Learning

Cert Prep: 3ds Max Certified Professional

via LinkedIn Learning

Overview

Study to become a 3ds Max Certified Professional. Review the specific skills covered by the certification exam, including modeling, shading, rendering, effects, animation, and rigging.

In a competitive 3D marketplace, certification can be a real boost to your career. 3ds Max certification proves you know the program inside and out, and it's a signal to employers and clients that you are a trustworthy professional. If you have the recommended 400 hours of hands-on experience, you can study to become a 3ds Max Certified Professional with this prep course from George Maestri. George reviews specific skills covered by the certification exam, including modeling, shading, rendering, effects, animation, and rigging. Brush up on topics such as setting up scenes and viewports, transforming objects, modeling polygonal objects, adding cameras and lights, rendering scenes, and configuring particle systems, as well as path animation and character rigging in 3ds Max.

This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.

Syllabus

Introduction
  • Introduction
  • What you should know
  • How to use the exercise files
1. Certification Basics
  • What is Autodesk certification?
  • Using the Certiport website
2. Fundamental 3ds Max Skills
  • The 3ds Max interface
  • 3ds Max file types
  • Import third-party data
  • Set up and use scenes
  • Navigate viewports
  • Configure viewports
  • Select objects and define regions
  • Transform objects
  • Understanding coordinate systems
  • Duplicate and clone objects
3. Modeling Tools in 3ds Max
  • Standard and extended primitives
  • Polygon modeling tools
  • Attaching and detaching polygonal objects
  • Line tool creation methods
  • Edit splines
  • Work with ProBoolean tools
4. Cameras and Lighting
  • Work with camera settings and FOV
  • Understanding standard lighting types
  • Add attenuation and decay
  • Modify shadow parameters
  • Create volumetric effects
  • Work with photometric lights
  • Using atmosphere effects
5. Materials and Shading
  • Using the Slate Material Editor
  • Understanding standard materials
  • Understanding physical materials
  • Understanding Arnold Materials
  • Other types of materials
6. Rendering
  • Assign 3ds Max renderers
  • Working with rendering parameters
  • Render scenes
7. Effects
  • Understanding space warps
  • Configure particle systems
8. Animation
  • Configure animation settings
  • Work with keys in the Time Slider
  • Edit animation
  • Using the Motion Panel
  • Working with controllers
  • Create a path animation
9. Rigging
  • Create bones
  • Add IK controllers
  • Using the Skin Modifier
  • Create simple bipeds
  • Animate bipeds
Conclusion
  • Next steps

Taught by

George Maestri

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