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LinkedIn Learning

Cert Prep: Unity Materials and Lighting

via LinkedIn Learning

Overview

Prepare for a new career with $100 off Coursera Plus
Gear up for jobs in high-demand fields: data analytics, digital marketing, and more.
Become a Unity certified developer and boost your employability and skills. Explore topics to prepare for the materials and lighting portion of the Unity Certified Associate exam.

Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most—making games, architectural visualizations, or films. This course helps you study for the lighting and materials portion of the Unity Certified Associate exam. Instructor Alan Thorn discusses creating basic materials, as well as physically based rendering (PBR) materials for simulating real-world objects like metal and wood. He also helps you get started with lighting, exploring direct and indirect illumination, point and spot lights, and dynamic lighting for more believable scenes. Then find out how to boost the performance and efficiency of your Unity projects with light mapping, light probes, and occlusion culling. Plus, learn how to apply post-processing effects such as blur, depth of field and grain, and color grading.

Syllabus

1. Introduction
  • Create a style for your assets with materials and light
  • Companion files
2. Materials
  • Creating materials
  • Standard Shader and physically based rendering (PBR)
  • Skyboxes
  • Unlit materials
  • Emission
  • Normal maps
3. Lighting
  • Directional lights
  • Point lights and spot lights
  • Configuring lights and ambient light
  • Indirect illumination
  • Real-time Global Illumination vs. static lighting
  • Reflection probes
4. Lighting and Performance
  • Progressive CPU Lightmapper
  • Lighting and performance
  • Dynamic lighting and light probes
  • Occlusion Culling
Post-Processing
  • Post-processing stack
  • Configuring post-processing volumes
  • Bloom effects
  • Ambient Occlusion
  • Color correction
  • Grain and vignette
Conclusion
  • Next steps

Taught by

Alan Thorn

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