Learn how to use CINEMA 4D dynamics to create physically accurate object animations, using real-world physics like gravity, collisions, and bounces.
Overview
Syllabus
Introduction
- Welcome
- What are dynamics?
- Basic interface
- Making objects fall with gravity
- Initial velocity
- Visualization
- Compound dynamics and self-collisions
- Dynamic hierarchies
- Static objects
- Collision shape
- MoGraph
- Standard particle dynamics
- Troubleshooting: Why are my objects exploding?
- Creating a crazy machine
- Bounce
- Friction
- Center of gravity
- Density (mass)
- Deactivation
- Linear and angular damping
- Force
- Particle forces
- Collision noise
- Follow Position and Follow Rotation
- The initial state
- Keyframing a trigger
- Trigger collision
- Trigger at peak velocity
- Transition time
- Creating broken glass
- Timescale
- Reacting to another object
- Steps per Frame
- Collision Margin
- Baking and caches
Taught by
Thanassis Pozantzis