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Cinema 4D Rendering Tips for NUKE

via LinkedIn Learning

Overview

Take a render directly from CINEMA 4D, or any other 3D package, and bump it up a notch with NUKE.

Like a cake, a render isn't fully "baked" until you've added the finishing touches that take motion graphics from good to great. This course shows you how to take a render directly from CINEMA 4D, or any other 3D package, and bump it up a notch with NUKE. Author Craig Whitaker shows how to combine UVW passes with ST maps to retexture objects, build RGB mattes, create glows and gizmos with Fresnel shaders, and add depth of field, motion blur, and other effects.

Syllabus

Introduction
  • Welcome
  • What you should know before starting this course
  • Using the exercise files
1. Working with UVW Pass
  • Prepping UVs for export
  • Render settings
  • Using ST maps
  • Compositing the shot
2. Creating RGB Mattes
  • What are the advantages and why?
  • Using luminance to create surface shaders
  • Using MoGraph to create twinkling lights
  • Using RGB passes in NUKE
3. Creative Uses of Fresnel Shaders
  • What are Fresnel shaders?
  • Setting up a Fresnel shader
  • Creating glow controls in NUKE
  • Creating a gizmo in NUKE
4. Creating Depth of Field and Motion Blur in Composite
  • Exploring depth controls in C4D camera
  • Rendering settings for depth and motion blur
  • Creating depth of field in NUKE
  • Creating motion blur in NUKE
Conclusion
  • Next steps

Taught by

Craig Whitaker

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