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LinkedIn Learning

Cinematography: Maya

via LinkedIn Learning

Overview

Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Viewport Camera Basics
  • Working with the perspective viewport camera
  • Undoing camera movements
  • Using the Zoom tool
  • Using the Fly Tool
  • Displaying and moving orthographic cameras
  • Setting clipping plane attributes
  • Hiding the ViewCube
  • Using bookmarks for alternative orthographic views
  • Creating new preset orthographic views
2. Renderable Camera Basics
  • The importance of renderable cameras
  • Creating a Camera and Aim
  • Increasing Locator Scale
  • Moving the Camera and Aim
  • Enabling the Resolution Gate
  • Setting display options
  • Creating node presets in the Attribute Editor
  • Framing shots
  • Adjusting focal length and the field of view
  • Locking attributes
  • Setting drawing overrides and hiding connectors
  • Using a manipulator to set clipping planes
3. PreVIZ Editing with the Camera Sequencer
  • Understanding the Camera Sequencer
  • Creating shots
  • Adding image planes
  • Moving and trimming shots
  • Ripple editing and stretching time
  • Creating an ubercam
  • Playblasting a sequence
4. Simple Camera Movement
  • Choosing the right camera for the job
  • Avoiding common pitfalls in camera animation
  • Rotating in Gimbal mode
  • Setting rotation order in the transform node
  • Animating a pan and a truck
  • Keying a truck in only one axis
  • Animating a tilt and a pedestal
  • Animating a dolly and a zoom
5. Compound Camera Movement
  • Animating a truck-pan move
  • Animating a pedestal-tilt move
  • Animating a zolly, or zoom-dolly, move
  • Animating a crane shot
  • Animating a handheld camera shot
  • Animating an aerial shot with an editable motion trail
  • Using the default Turntable camera
6. Special Effects
  • Rendering an isometric view
  • Projecting a texture from a camera
  • Understanding the Film Back
  • Emulating a view camera for tilt-shift effects
  • Adding distance blur with Depth of Field
  • Measuring with the Distance Tool
  • Animating a rack-focus effect
Conclusion
  • Goodbye

Taught by

Aaron F. Ross

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