Take this project-based course and learn how to create immersive, commercially viable augmented reality (AR) apps that can be controlled with voice commands, using Vuforia and Unity.
Overview
Syllabus
Introduction
- Course overview and software installation
- Challenge: Create an AR experience in under 10 minutes
- Discovering the most suitable bot platform
- Discovering the most suitable bot platform, continued
- Creating the ARCAR AI bot, part 1
- Creating the ARCAR AI bot, part 2
- Creating the ARCAR AI bot, part 3
- Teaching the ARCAR AI bot, part 1
- Teaching the ARCAR AI bot, part 2
- Project overview
- Setting up Unity and the initial intro scene, part 1
- Setting up Unity and the initial intro scene, part 2
- Setting up Unity and the initial intro scene, part 3
- Setting up Unity and the intro scene, part 1
- Setting up Unity and the intro scene, part 2
- Adding more vehicles to the scene, part 1
- Adding more vehicles to the scene, part 2
- Animating the additional vehicles in the intro scene, part 1
- Animating the additional vehicles in the intro scene, part 2
- Populating the car list dynamically in C#
- Hooking the buttons up to cycle through the AR cars
- Creating the particle system effect, part 1
- Creating the particle system effect, part 2
- Creating and tweaking the particle system effect
- Finishing the intro scene, part 1
- Finishing the intro scene, part 2
- Finishing the intro scene, part 3
- Finishing the intro scene, part 4
- Finishing the intro scene, part 5
- Preparing to connect Unity to the cloud-based AI, part 1
- Preparing to connect Unity to the cloud-based AI, part 2
- Connecting Unity to the cloud-based AI, part 1
- Connecting Unity to the cloud-based AI, part 2
- Explaining the communication code, part 1
- Explaining the communication code, part 1.5
- Explaining the communication code, part 2
- Explaining the communication code, part 3
- Explaining the communication code, part 4
- Explaining the communication code, part 5
- Custom user-defined target plus code, part 1
- Custom user-defined target plus code, part 2
- Opening the car door animation
- The first car voice-controlled AR experience
- Start your engines, close your doors
- Exporting the field test for Android
- Exporting the field test for iOS
- My field test
- Changing the color of the cars in the AI
- Change the colors, part 1
- Change the colors, part 2
- Check the string contains the keyword
- Convertible Lamborghini: Window animation, part 1
- Convertible Lamborghini: Window animation, part 2
- Convertible Lamborghini: Hood animation
- Convertible Lamborghini: Open trunk and show engine
- Convertible Lamborghini: Play video
- Tocus: Driver's door animation
- Tocus: Open windows
- Tocus: Open hood
- Tocus: Open trunk
- Tocus: Play video
- Orange Lamborghini: Open driver's door
- Orange Lamborghini: Windows, hood, and trunk
- Orange Lamborghini: Play video
- Police car: Animations
- Upgrading the handle, part 1
- Upgrading the handle, part 1.5
- Upgrading the handle, part 2
- Improving the code, part 1
- Improving the code, part 2
- Video fix
- Audio fix
- Sliding side panel, part 1
- Sliding side panel, part 1.5
- Sliding side panel, part 2
- Ground planes intro preparation, part 1
- Ground planes intro preparation, part 2
- Ground planes, part 3
- Ground planes, part 4
- Project summary
- Project summary conclusion
Taught by
Diego Herrera