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LinkedIn Learning

Create Voice Controlled AR Apps 1: Build a Car Showcase Application

via LinkedIn Learning

This course may be unavailable.

Overview

Take this project-based course and learn how to create immersive, commercially viable augmented reality (AR) apps that can be controlled with voice commands, using Vuforia and Unity.

Syllabus

Introduction
  • Course overview and software installation
  • Challenge: Create an AR experience in under 10 minutes
1. The Machine Learning and AI Bot
  • Discovering the most suitable bot platform
  • Discovering the most suitable bot platform, continued
2. Creating Our First AI Bot
  • Creating the ARCAR AI bot, part 1
  • Creating the ARCAR AI bot, part 2
  • Creating the ARCAR AI bot, part 3
  • Teaching the ARCAR AI bot, part 1
  • Teaching the ARCAR AI bot, part 2
3. Intro Scene: ARCAR PERFORMANCE Commercial App
  • Project overview
  • Setting up Unity and the initial intro scene, part 1
  • Setting up Unity and the initial intro scene, part 2
  • Setting up Unity and the initial intro scene, part 3
  • Setting up Unity and the intro scene, part 1
  • Setting up Unity and the intro scene, part 2
  • Adding more vehicles to the scene, part 1
  • Adding more vehicles to the scene, part 2
  • Animating the additional vehicles in the intro scene, part 1
  • Animating the additional vehicles in the intro scene, part 2
  • Populating the car list dynamically in C#
  • Hooking the buttons up to cycle through the AR cars
  • Creating the particle system effect, part 1
  • Creating the particle system effect, part 2
  • Creating and tweaking the particle system effect
  • Finishing the intro scene, part 1
  • Finishing the intro scene, part 2
  • Finishing the intro scene, part 3
  • Finishing the intro scene, part 4
  • Finishing the intro scene, part 5
4. Main Scene: ARCAR PERFORMANCE Commercial App
  • Preparing to connect Unity to the cloud-based AI, part 1
  • Preparing to connect Unity to the cloud-based AI, part 2
  • Connecting Unity to the cloud-based AI, part 1
  • Connecting Unity to the cloud-based AI, part 2
  • Explaining the communication code, part 1
  • Explaining the communication code, part 1.5
  • Explaining the communication code, part 2
  • Explaining the communication code, part 3
  • Explaining the communication code, part 4
  • Explaining the communication code, part 5
  • Custom user-defined target plus code, part 1
  • Custom user-defined target plus code, part 2
  • Opening the car door animation
  • The first car voice-controlled AR experience
  • Start your engines, close your doors
  • Exporting the field test for Android
  • Exporting the field test for iOS
  • My field test
  • Changing the color of the cars in the AI
  • Change the colors, part 1
  • Change the colors, part 2
  • Check the string contains the keyword
5. Animations: Cars
  • Convertible Lamborghini: Window animation, part 1
  • Convertible Lamborghini: Window animation, part 2
  • Convertible Lamborghini: Hood animation
  • Convertible Lamborghini: Open trunk and show engine
  • Convertible Lamborghini: Play video
  • Tocus: Driver's door animation
  • Tocus: Open windows
  • Tocus: Open hood
  • Tocus: Open trunk
  • Tocus: Play video
  • Orange Lamborghini: Open driver's door
  • Orange Lamborghini: Windows, hood, and trunk
  • Orange Lamborghini: Play video
  • Police car: Animations
6. The Animation's Handle Switch
  • Upgrading the handle, part 1
  • Upgrading the handle, part 1.5
  • Upgrading the handle, part 2
  • Improving the code, part 1
  • Improving the code, part 2
  • Video fix
  • Audio fix
  • Sliding side panel, part 1
  • Sliding side panel, part 1.5
  • Sliding side panel, part 2
7. Project End: Ground Planes
  • Ground planes intro preparation, part 1
  • Ground planes intro preparation, part 2
  • Ground planes, part 3
  • Ground planes, part 4
  • Project summary
  • Project summary conclusion

Taught by

Diego Herrera

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