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LinkedIn Learning

Fusion 360 Product Design: Lighting

via LinkedIn Learning


Dive into 3D modeling techniques by learning how to build a familiar object—a table lamp—with the Fusion 360 tool from Autodesk.

Sculpting visually pleasing forms in 3D can be a bit of a challenge. In instances where the forms are organic shapes without flat areas, it can be tough to figure out how to get started. In this project-based course, dive into 3D modeling techniques by learning how to build a familiar object—a table lamp—with the Fusion 360 tool from Autodesk. Instructor Carl Frischmuth shows how to create a 3D sculpted form for the outer shape and inner shape, an inner frame structure to support an LED light, and supports to connect the inner frame to the outer shape. He also shows how prepare your inner frame and outer shell for 3D printing.

Once you've mastered the various approaches covered in this course, you'll be prepared to approach other complex 3D design problems where the old solutions don't cut it, and you need to create new, complex forms to get the job done.


  • Welcome
  • Exercise files
1. Sculpting the Form of the Model
  • Sculpting the outer form
  • Sculpting the inner form
  • Creating new facets
  • Sculpting the tail
  • Adding the control module
  • Creating inner form curves and frames
2. Creating the Lug Support Sketches and Pattern
  • Creating the lug loop sketch
  • Creating fillets
  • Adding an extrusion
  • Adding the extrusion bridge
  • Joining the frames with a tangent spline
3. Creating Frame Ring Connector Rails
  • Using 3-point planes to create the frame
  • Cleaning up the frame rings
  • Creating the center line sketch
  • Creating the flat tail rails
  • Creating curved rails
  • Central spine
4. Form 2: Build Volume and Copy
  • Form 2: Build volume
  • Sketching lines to help divide the model
5. Creating Additional Material around Slice Zones
  • Adding 2mm material around slice zones
  • Adding sweep 2mm material around slice zones
  • Adding strengthening material
  • Adding a middle web
  • Adding web to body
  • Adding the cable loop slots
  • Adding fillets to finish and slice
6. Creating Interfaces at the Connecting Zones
  • Adding the frame connectors
  • Adding parts to an assembly
7. Adding Shell for Outer Skin Sketch: Tail Split Surf and Split Tail
  • Outer volume layout
  • Creating the tail surf split
  • Creating the tail support sketch
  • Adding upper support pins
  • Adding lower support pins
  • Adding side support pins
8. Dividing the Model into Parts
  • External parts assembly
  • Separating the model into parts
  • Organizing the main body parts
9. Creating the Support Lugs
  • Creating the tail lugs
  • Creating the eye lugs
  • Sketch lug profile
10. Support Base
  • Creating the power exit
  • Creating the support base
  • Support base sketch
  • Creating base feet
  • Adding base webs
  • Adding base fillets
11. Tail End Details
  • Adding the tail end lugs
  • Connecting the tail end lugs
  • Creating tail pins
  • Creating tail pin hallow
  • Creating the tail drain
  • Creating the tail socket
  • Finishing off the tail
12. Splitting the Model
  • Creating the head split
  • Creating the fin split
  • Validating the print form with PreForm
  • Creating the final body splits
13. Window Panels
  • Using spline to create windows
  • Creating window cuts
  • Changing part materials
  • Finishing the frame
14. Internal Support Structure
  • Setting the mass properties
  • Building support parts
  • Fin geometry
  • Creating fin lugs
  • Completing fin lugs
  • FrameCreate tail pin hallow print
  • Next steps

Taught by

Carl Frischmuth

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