Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

LinkedIn Learning

Learning 3D Graphics on the Web with Three.js

via LinkedIn Learning

Overview

Learn to use the three.js JavaScript library to create 3D graphics for the web.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Using the exercise files
1. Building a Simple Scene
  • Introduction to three.js
  • Set up the environment
  • Scene essentials
  • Populate the scene
  • Create a ground plane
2. Three.js Scene Object
  • Three.js objects
  • requestAnimationFrame() function
  • Other Object3D properties
  • Adding fog to the scene
3. Lights
  • Lighting in three.js
  • Light types
  • dat.GUI
  • Orbit controls
  • Shadows
  • Add more objects to the scene
  • SpotLight
  • DirectionalLight
  • AmbientLight
  • RectAreaLight
4. Animation
  • Random() function
  • Math.sin() and Math.cos()
  • Add noise
  • Camera
  • Animation rig
  • Animation rig, part 2
  • Tween.js
5. Materials and Textures
  • MeshBasicMaterial
  • MeshLambertMaterial and MeshPhongMaterial
  • MeshStandardMaterial
  • Texture maps
  • Roughness maps
  • Environment maps
6. Geometries
  • Primitive geometries
  • Manipulating vertices
  • External geometries
7. Particles
  • Creating a particle system
  • Animating the particle system
  • Particle system from geometry
  • Stats.js
8. Post-Processing
  • Post-processing
  • EffectComposer
  • Other shaders
Conclusion
  • Next steps

Taught by

Engin Arslan

Reviews

4.8 rating at LinkedIn Learning based on 51 ratings

Start your review of Learning 3D Graphics on the Web with Three.js

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.