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Learning Adobe Animate CC

via LinkedIn Learning


Get started with Adobe Animate CC. Learn how to use Animate to create rich graphics and interactive animations for websites, apps, and games.

Produce rich, interactive graphics and animations for websites, video, apps, games, and more with Adobe Animate CC. Join Joseph Labrecque as he demonstrates the basics, starting with creating a new project and using the interface and basic toolset in Animate. Learn how to import existing assets and create your own using the text, drawing, and image editing tools in Animate. Joseph also explains how to convert your assets into reusable symbols that can be stored in the project library. Of course, this course wouldn't be complete without a breakdown of all the essential animation features in Animate. So you get to see how to manage the timeline, animate shapes and symbols with tweens and the Motion Editor, code interactive elements such as buttons, and finally publish your final project.


  • Learn about Adobe Animate CC
  • What you should know
  • Use the exercise files
  • What you will build
  • New for Animate 2020
1. Working with Animate CC
  • Choose a project document type
  • General document settings
  • Manage the workspace
  • Test your project
2. General Concepts in Animate CC
  • Stage and pasteboard
  • Timeline, layers, and folders
  • Properties panel
  • Project library
3. Importing Assets into Animate CC
  • Import bitmap files
  • Import from Photoshop
  • Import from Illustrator
  • Import sound files
4. Vector Creation Tools
  • Draw basic shapes
  • Work with strokes and fills
  • Object Drawing mode
  • Stroke styles and Vector Art brushes
5. Working with Text
  • Use static text
  • Dynamic text considerations
  • Break text into vectors
6. Modifying Vectors and Bitmaps
  • Manage color
  • Gradient Transform tool
  • Use Free Transform
  • Break Apart and Trace Bitmap
  • Warp assets
7. Managing Timeline Layers
  • Layer folders
  • Shape tweens
  • Mask content
  • Onion skinning
  • Advanced onion skinning
8. Working with the Library and Creating Symbols
  • Movie clip symbols
  • Graphic symbols
  • Button symbols
  • Manage library items
9. Animating Symbol Instances and the Camera
  • Use motion tweens
  • The Motion Editor
  • Set up the camera
  • Animate the camera
  • Ease tween properties
  • Timeline-based tween shortcuts
10. Building Interactive Content
  • Target platform matters
  • Build a welcome action
  • Add interaction
  • Interactive button layout
  • Code the navigation
11. Finishing Up
  • Integrate audio
  • Advanced publishing options
  • Further information

Taught by

Joseph Labrecque

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