Learn how to use BodyPaint, a subset of UV mapping and 3D painting tools in CINEMA 4D, to texture your 3D models.
Overview
Syllabus
Introduction
- Welcome
- What we are going to learn
- What you should know before watching this course
- Texture axis and texture coordinates
- What is a UV map?
- Creating UV Maps
- Editing UV Maps
- Introduction to the UV coordinate system
- What are UV islands?
- UV selection troubleshooting tips
- Let's just paint!
- Using the Paint Setup Wizard
- Creating "paintable" materials
- Working with layered files inside BodyPaint
- Using brush presets to paint
- Working with texture brushes
- Understanding multichannel painting and how to use it
- Understanding projection painting and how to use it
- Managing your textures
- BodyPaint Material Manager
- Using the Texture Viewer
- Using the RayBrush
- Setting up the preferences
- Move, Scale, and Rotate attributes for UV components
- UV polygon selections
- The selection island shortcut
- The UV unwrapping process
- Unwrapping a cube
- Unwrapping a rounded cube
- Unwrapping a sphere
- The UV commands
- Move Up/Down Sequence
- The Transform tab
- Optimal mapping
- Patching seams
- Traditional banana peel
- Using the Peeler to unwrap UVs
- Use "divide and conquer" to simplify your unwrapping workflow
- The "degenerate polygons" error message and how to avoid it
- Preparing the dinosaur model for unwrapping
- Making proper cuts on the T-rex model
- Unwrapping the dinosaur body
- Unwrapping the dinosaur limbs
- Unwrapping the dinosaur hands or claws
- Unwrapping the mouth, nose, and eyes
- Wrapping up the dinosaur
- Preparing the Mookie model for unwrapping
- Making proper cuts on the Mookie model
- Unwrapping Mookie's main body
- Unwrapping Mookie's arms and hands
- Unwrapping Mookie's head
- Unwrapping Mookie's feet
- Unwrapping Mookie's ears
- How to deal with Mookie's accessories
Taught by
Thanassis Pozantzis