Learning Cinema 4D R20
Overview
Get started with Cinema 4D R20, the essential 3D modeling and animation tool for motion graphics artists and designers.
Cinema 4D is an essential tool for motion graphics artists and designers. By learning Cinema 4D R20—the 20th release of C4D—you can enhance your designs by incorporating 3D, animation, and sophisticated textures and materials. This course gives you a quick-start guide designed to get you up and running in under two hours. Andy Needham reviews the features and benefits of Cinema 4D, and provides a concise introduction to topics such as modeling, animation, materials, lights, cameras, and rendering, taking you from start to finish through the production pipeline for a typical C4D project: a 3D animated logo. By the end of the course, you should have the confidence to take on more challenging projects and explore the creative possibilities in Cinema 4D.
Cinema 4D is an essential tool for motion graphics artists and designers. By learning Cinema 4D R20—the 20th release of C4D—you can enhance your designs by incorporating 3D, animation, and sophisticated textures and materials. This course gives you a quick-start guide designed to get you up and running in under two hours. Andy Needham reviews the features and benefits of Cinema 4D, and provides a concise introduction to topics such as modeling, animation, materials, lights, cameras, and rendering, taking you from start to finish through the production pipeline for a typical C4D project: a 3D animated logo. By the end of the course, you should have the confidence to take on more challenging projects and explore the creative possibilities in Cinema 4D.
Syllabus
Introduction
- Getting started with Cinema 4D R20
- Exercise files
- Highlighting new features
- How 3D artists use C4D
- The C4D interface
- Core concepts for working with C4D
- Useful preferences and settings
- Project planning
- Illustrator preparation
- Merge Illustrator artwork
- Model the logo
- Animate the logo with MoGraph Fields
- Use sweeps to reveal objects
- Refine keyframes with F-curves
- Work with cameras
- Working with lights
- Light the logo
- Create and apply materials
- Make finishing touches and render
- Taking it further
- What kind of artist do you want to be?
- Next steps
Taught by
Andy Needham