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LinkedIn Learning

Learning KeyShot

via LinkedIn Learning

Overview

Create fast, accurate, and stunning visuals with KeyShot, an interactive 3D renderer for several CAD and 3D packages. Learn how to create a render work with materials and more.

With a simple user interface that provides numerous options for advanced visualization—and no workflow-impeding clutter—KeyShot is both powerful and easy to use. This 3D renderer features a real-time workflow that helps you see your renderings and animations take shape instantly, which reduces the time it takes to create that perfect shot. From scientifically accurate material and environment presets to advanced material editing and animation, KeyShot can make creating product visuals or sales and marketing imagery a little bit easier.

In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.

Syllabus

Introduction
  • Welcome
  • How to use the exercise files
1. The KeyShot Interface
  • Overview of the KeyShot interface
  • Navigation in KeyShot
  • Performance settings
  • Manage scenes
  • Select and move objects
  • File management
2. Create a Simple Render
  • Import assets into KeyShot
  • Assign materials
  • Modify materials
  • Add texture maps
  • Lighting the scene with images
  • Set up the final render
3. Work with Materials
  • Create materials
  • Work with transparency and refractions
  • Transparency and render quality
  • Bump and opacity mapping
  • Manage materials across multiple objects
  • Use material graphs
4. Lighting and Rendering
  • Use the HDRI editor to create lights
  • Use objects as lights
  • Use backplate images
  • Work with cameras
  • Create depth of field
5. Animation
  • Create a turntable animation
  • Animate parts of objects
  • Camera animation
Conclusion
  • Next steps

Taught by

George Maestri

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