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Learning Modular Synthesis: Arturia Modular V

via LinkedIn Learning

Overview

Use Arturia Modular V—a realistic emulation of the original Moog modular synths of the 1960s and 1970s—to "patch" a modular synth to create your own sounds.

One of the most exciting areas of music creation is modular synthesis, where you get to interconnect the fundamental building blocks of a synthesizer to create your own instrument. In this course, music industry veteran and synth designer Chris Meyer uses the Arturia Modular V software—a realistic emulation of the original Moog modular synths of the 1960s and 1970s—to teach you how to "patch" a modular synth to create your own sounds. Chris starts with the fundamentals of how harmonics and sound work, as well as how to connect the modules together. He then goes through the main modules individually, explaining the differences between oscillator waveshapes, filter types, and more, while demonstrating how to use them in a musical context. The third chapter teaches advanced techniques such as frequency and amplitude modulation, as well as using the effects and advanced filters in Arturia Modular V.

Syllabus

Introduction
  • Welcome
  • Fundamental concept: Harmonics and sound
1. Running Modular V
  • Installation and initialization
  • The user interface
  • Creating your first patch
2. Basic Synthesis Techniques
  • Using multiple oscillators (VCOs)
  • The basic analog waveforms
  • The classic low-pass filter (LP VCF)
  • Attack/decay/sustain/release (ADSR) envelopes
  • The high-pass filter (HP VCF)
  • Using the Filter Coupler (band pass and reject modes)
  • The 2-pole multimode filter
  • Low-frequency oscillator (LFO) wave shapes
  • Pulse-width modulation (PWM)
  • Tremolo with LFO delay and fade-in
  • Controlling the LFO with the mod wheel
  • Adding vibrato
3. Getting More Complex
  • Oscillator sync
  • Frequency modulation (FM)
  • FM drum sounds
  • Modulating the filter
  • Amplitude and ring modulation (AM)
  • The Fixed Filter Bank
  • The formant filter
  • Adding noise
  • Sample and hold (S-H)
  • Trigger delay
  • Dual audio delay
  • The chorus effect
  • 12-stage phaser
Conclusion
  • Exploring further

Taught by

Chris Meyer

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