Get up and running with Rhino for Mac. Learn about basic interface navigation, 3D modeling, lighting, and rendering in Rhino 5 for Mac.
Overview
Syllabus
Introduction
- Welcome
- What you should know before watching this course
- Using the exercise files
- What is Rhino for Mac?
- System requirements and supported hardware
- Downloading and installing Rhino for Mac
- Start window
- Rhino interface basics
- Navigating viewports
- Customizing viewports
- File management
- Rhino objects
- Selecting objects
- Rhino commands
- Staying organized
- Help and troubleshooting
- What's missing from Windows
- Keyboard, mouse, and peripheral differences
- Contextual menu differences
- Commands and command-line differences
- Toolbar and palette differences
- Autosave differences
- Curve basics
- Drawing lines and curve primitives
- Drawing freeform curves
- Analyzing curves
- Editing curves
- Surface basics
- Making extrusion surfaces
- Lofting surfaces
- Surfaces from edge curves
- Creating revolved surfaces
- Making surfaces with sweep commands
- Network surface creation
- Surface analysis
- Editing surfaces
- Solids basics
- Creating solid objects
- Freeform solids creation
- Boolean operations
- Editing solids
- Moving objects with Drag, Move, and Gumball
- Rotating objects with Rotate and Gumball
- Scaling objects with Scale commands and Gumball
- Duplicating objects with Copy and Array commands
- Understanding coordinate systems
- Drawing with reference images
- Using the snapping tools
- Working with modeling constraints
- The SmartTrack tool
- Render setting and scene setup
- Lighting basics
- Materials and final rendering
Taught by
Chris Reilly