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LinkedIn Learning

Learning Rhino 6 for Mac

via LinkedIn Learning

Overview

Discover how to get started with Rhino 6 for Mac, the powerful hybrid 3D modeling software for designing complex forms and shapes.

Rhino 6 for Mac is here. While it doesn't have the exact same features as its Windows counterpart, Rhino for Mac offers both precise and organic modeling tools, making it a great choice to designers who need to create complex forms and shapes. This course covers the key differences between the Mac and Windows versions, basic interface navigation, and techniques for generating high-quality 3D models for a variety of industries, including manufacturing, architecture, and animation. Author Chris Reilly starts by showing how to create simple geometry from points and curves and progresses to extruding solid objects for 3D printing or CNC milling. He closes with some lessons on applying custom materials and rendering your design. No prior experience with Rhino is required! Simply start watching to get up and running with this powerful 3D modeling software.

Syllabus

Introduction
  • Design complex forms and shapes with Rhino
  • What you should know before watching this course
  • Using the exercise files
  • What is Rhino for Mac?
  • System requirements and supported hardware
  • Downloading and installing Rhino for Mac
1. Getting Acquainted with Rhino for Mac
  • Start window
  • Menu bar
  • Viewport
  • Sidebars
  • Command icons
  • Command line
  • Modeling constraints
  • Gumball tool
  • Associative History toggle
  • Status bar
  • Rhino themes
  • Customizing unit and grid settings
  • Navigating viewports
  • Customizing viewports
  • File management
  • Rhino objects
  • Selecting objects
  • Staying organized with layers
  • Help and troubleshooting
2. Differences between Rhino for Mac and Rhino for Windows
  • What's missing from Windows
  • Keyboard, mouse, and peripheral differences
  • Contextual menu differences
  • Commands and command line differences
  • Toolbar and panel differences
  • Autosave differences
3. Curves
  • Curve basics
  • Drawing straight line curves
  • Drawing polygons
  • Drawing circles, ellipses, and arcs
  • Drawing spirals and helixes
  • Drawing freeform curves
  • Analyzing curve length
  • Analyzing curve angles
  • Analyzing curve radius
  • Analyzing curve curvature
  • Analyzing curve continuity
  • Analyzing curve direction
  • Exploding and joining curves
  • Editing curve control points
  • Smoothing curves
  • Extending curves
  • Splitting curves
  • Trimming curves
  • Offsetting curves
  • Matching curves
  • Filleting curves
  • Rebuilding curves
4. Surfaces
  • Surface basics
  • Making extrusion surfaces
  • Basic lofted surfaces
  • Lofting surfaces with loft options
  • Surfaces from edge curves
  • Creating revolved surfaces
  • Making sweep 1 rail surfaces
  • Making sweep 2 rail surfaces
  • Network surface creation
  • Analyzing surface direction
  • Analyzing surface radius and curvature
  • Analyzing surface continuity
  • Editing surface control points
  • Exploding and joining surfaces
  • Smoothing surfaces
  • Extending surfaces
  • Splitting surfaces
  • Trimming surfaces
  • Offsetting surfaces
  • Matching surfaces
  • Filleting surfaces
  • Bending surfaces
  • Rebuilding surfaces
5. Solids
  • Solids basics
  • Creating solid objects
  • Freeform solids creation
  • Analyzing solids: Edge analysis
  • Editing solids: Boolean difference
  • Editing solids: Boolean union
  • Editing solids: Boolean intersection
  • Editing solids: Boolean two shapes
  • Editing solids: WireCut
  • Editing solids: Chamfer
6. Transforming Geometry
  • Moving objects with drag, move, and gumball
  • Rotating objects with rotate and gumball
  • Scaling objects with scale commands and gumball
  • Duplicating objects with copy and gumball
  • Duplicating objects with array commands
7. Accurate Modeling
  • Understanding coordinate systems
  • Using construction planes
  • Modeling constraints: Ortho
  • Modeling constraints: Planar
  • Drawing with reference images: Picture frame
  • Drawing with reference images: Background bitmap
  • Persistent object snaps
  • One-shot object snaps
  • Grid snap settings
  • SmartTrack
8. Rendering
  • Render settings and scene setup
  • Lighting setup: Two-point lighting
  • Lighting setup: Three-point lighting
  • Applying and customizing materials
  • Rendering
Conclusion
  • Next steps

Taught by

Chris Reilly

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